mirror of
https://github.com/DorkSquadRR/DorkNet.git
synced 2026-10-25 23:18:44 -07:00
fix: presence, profile edits, outfit menu and RecNetResult writes for the 2023 client
Every change below was checked against the 2023-03-21 client disassembly;
file:line evidence is in the code comments and in
docs/recroom-2023-client-api-complete.md.
Presence
- matchmake/none means "online, in no room" (its only caller is
TryGoToOfflineRoom, which ignores the reply). The server used to keep the
old room or invent a dorm, so the next heartbeat looked out of sync and
the client cancelled its load to chase that room.
- The join watchdog no longer clears presence 30 s into a long room load;
it is a 3 minute backstop that drops the room only.
- One fan-out (PresenceBroadcastService) for every transition: deferred
joins, matchmake/none, logout, failed joins, visibility changes, SignalR
connect/disconnect. isOnline is sent on its own; pushes never go to the
subject, because a self push moves the player.
- Online-status visibility (Public / Friends / Favorites / Appear offline)
is stored and honoured by GET /player and by the live pushes.
Profile
- PUT account/me/{emoji,personalpronouns,identityflags,bannerimage} were
404; added with the client's real form keys and persisted (new Players
columns plus migration). Every account read now returns them, and edits
push AccountUpdate to everyone.
Outfit menu
- Saved outfits kept OutfitSelectionsV2 and CustomAvatarItems, so loading a
slot restores what was saved instead of a stale outfit.
- isCreationAllowedForAccount answers the {Success, Error} envelope the
client parses; minPriceForPublicItem is a bare int; gifts/generate accepts
form bodies; lockeditems returns the full owned-item shape; colourways no
longer share their base item's AvatarItemId.
RecNetResult writes
- About 40 writes look status-only but parse the body as {Success, Error}.
An empty 200 showed "Failed to ..." after the server applied the change,
and a body without Success threw "Error message cannot be null". Clubs,
announcements, keepsakes, comments/read, subscriptions, purchase offers
and privacy settings now answer RecNetResult.
- Login token and device-code grants are real; remoteauth approves the
device code; createlogintoken returns a bare string.
- New: incentivizedreferrals/referrals, account/bulk/{email,phone},
GET strings, account/me/confirmphone, PlayMenuCarouselOrdering_1.
Route inventory and coverage test extended to match.
README now describes the 2023 branch.
This commit is contained in:
@@ -129,14 +129,19 @@ public class ConfigController(ConfigService configService) : ControllerBase
|
||||
/// Returns a broad default set so the picker is populated.</summary>
|
||||
[HttpGet("/emojiConfig/whitelistedEmojis")]
|
||||
[Microsoft.AspNetCore.Authorization.AllowAnonymous]
|
||||
public IActionResult WhitelistedEmojis() => Ok(new[]
|
||||
public IActionResult WhitelistedEmojis() => Ok(WhitelistedEmojiList);
|
||||
|
||||
/// <summary>The emoji allow-list served above. Also the validation set
|
||||
/// for <c>PUT account/me/emoji</c>, so a player can only pick an emoji
|
||||
/// the client's own picker offered.</summary>
|
||||
public static readonly IReadOnlyList<string> WhitelistedEmojiList = new[]
|
||||
{
|
||||
"😀", "😁", "😂", "🤣", "😊", "😇", "🙂", "😉", "😍", "😘",
|
||||
"😜", "🤪", "😎", "🤩", "🥳", "😏", "😢", "😭", "😡", "🤯",
|
||||
"😱", "😴", "🤔", "🤗", "🙄", "😬", "👍", "👎", "👏", "🙌",
|
||||
"🙏", "💪", "✌️", "🤞", "👋", "🤝", "❤️", "🔥", "⭐", "✨",
|
||||
"🎉", "🎊", "💯", "😈", "👻", "🤖", "🎮", "🏆",
|
||||
});
|
||||
};
|
||||
|
||||
/// <summary>GET <c>api/config/v1/freegiftbutton</c> — the
|
||||
/// 2020.12 client deserializes this endpoint as a raw Boolean.
|
||||
|
||||
Reference in New Issue
Block a user