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fix: presence, profile edits, outfit menu and RecNetResult writes for the 2023 client
Every change below was checked against the 2023-03-21 client disassembly;
file:line evidence is in the code comments and in
docs/recroom-2023-client-api-complete.md.
Presence
- matchmake/none means "online, in no room" (its only caller is
TryGoToOfflineRoom, which ignores the reply). The server used to keep the
old room or invent a dorm, so the next heartbeat looked out of sync and
the client cancelled its load to chase that room.
- The join watchdog no longer clears presence 30 s into a long room load;
it is a 3 minute backstop that drops the room only.
- One fan-out (PresenceBroadcastService) for every transition: deferred
joins, matchmake/none, logout, failed joins, visibility changes, SignalR
connect/disconnect. isOnline is sent on its own; pushes never go to the
subject, because a self push moves the player.
- Online-status visibility (Public / Friends / Favorites / Appear offline)
is stored and honoured by GET /player and by the live pushes.
Profile
- PUT account/me/{emoji,personalpronouns,identityflags,bannerimage} were
404; added with the client's real form keys and persisted (new Players
columns plus migration). Every account read now returns them, and edits
push AccountUpdate to everyone.
Outfit menu
- Saved outfits kept OutfitSelectionsV2 and CustomAvatarItems, so loading a
slot restores what was saved instead of a stale outfit.
- isCreationAllowedForAccount answers the {Success, Error} envelope the
client parses; minPriceForPublicItem is a bare int; gifts/generate accepts
form bodies; lockeditems returns the full owned-item shape; colourways no
longer share their base item's AvatarItemId.
RecNetResult writes
- About 40 writes look status-only but parse the body as {Success, Error}.
An empty 200 showed "Failed to ..." after the server applied the change,
and a body without Success threw "Error message cannot be null". Clubs,
announcements, keepsakes, comments/read, subscriptions, purchase offers
and privacy settings now answer RecNetResult.
- Login token and device-code grants are real; remoteauth approves the
device code; createlogintoken returns a bare string.
- New: incentivizedreferrals/referrals, account/bulk/{email,phone},
GET strings, account/me/confirmphone, PlayMenuCarouselOrdering_1.
Route inventory and coverage test extended to match.
README now describes the 2023 branch.
This commit is contained in:
@@ -116,6 +116,29 @@ public class PlayerEntity
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[MaxLength(32)]
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public string? Phone { get; set; }
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// ── 2023 profile fields ──────────────────────────────────────────────
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// Written by PUT account/me/{emoji,bannerimage,personalpronouns,
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// identityflags} and read back on every account DTO (account/me,
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// account/{id}, account/bulk, search, AccountUpdate push) under the
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// keys displayEmoji / bannerImage / personalPronouns / identityFlags.
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/// <summary>Emoji shown beside the display name ("" = none).</summary>
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[MaxLength(32)]
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public string DisplayEmoji { get; set; } = string.Empty;
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/// <summary>Profile banner image name (a storage image the player
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/// already uploaded, e.g. one of their photos). Null = no banner.</summary>
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[MaxLength(256)]
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public string? BannerImageName { get; set; }
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/// <summary>Pronoun bitmask (client flags enum: SheHer=1, HeHim=2,
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/// TheyThem=4, ZeHir=8, ZeZir=16, XeXem=32).</summary>
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public int PersonalPronouns { get; set; } = 0;
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/// <summary>Identity-flag bitmask (client flags enum: LGBTQIA=1,
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/// Transgender=2, Bisexual=4, …).</summary>
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public int IdentityFlags { get; set; } = 0;
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// Navigation
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public AvatarEntity? Avatar { get; set; }
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public List<PlayerSettingEntity> Settings { get; set; } = [];
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