fix: presence, profile edits, outfit menu and RecNetResult writes for the 2023 client

Every change below was checked against the 2023-03-21 client disassembly;
file:line evidence is in the code comments and in
docs/recroom-2023-client-api-complete.md.

Presence
- matchmake/none means "online, in no room" (its only caller is
  TryGoToOfflineRoom, which ignores the reply). The server used to keep the
  old room or invent a dorm, so the next heartbeat looked out of sync and
  the client cancelled its load to chase that room.
- The join watchdog no longer clears presence 30 s into a long room load;
  it is a 3 minute backstop that drops the room only.
- One fan-out (PresenceBroadcastService) for every transition: deferred
  joins, matchmake/none, logout, failed joins, visibility changes, SignalR
  connect/disconnect. isOnline is sent on its own; pushes never go to the
  subject, because a self push moves the player.
- Online-status visibility (Public / Friends / Favorites / Appear offline)
  is stored and honoured by GET /player and by the live pushes.

Profile
- PUT account/me/{emoji,personalpronouns,identityflags,bannerimage} were
  404; added with the client's real form keys and persisted (new Players
  columns plus migration). Every account read now returns them, and edits
  push AccountUpdate to everyone.

Outfit menu
- Saved outfits kept OutfitSelectionsV2 and CustomAvatarItems, so loading a
  slot restores what was saved instead of a stale outfit.
- isCreationAllowedForAccount answers the {Success, Error} envelope the
  client parses; minPriceForPublicItem is a bare int; gifts/generate accepts
  form bodies; lockeditems returns the full owned-item shape; colourways no
  longer share their base item's AvatarItemId.

RecNetResult writes
- About 40 writes look status-only but parse the body as {Success, Error}.
  An empty 200 showed "Failed to ..." after the server applied the change,
  and a body without Success threw "Error message cannot be null". Clubs,
  announcements, keepsakes, comments/read, subscriptions, purchase offers
  and privacy settings now answer RecNetResult.
- Login token and device-code grants are real; remoteauth approves the
  device code; createlogintoken returns a bare string.
- New: incentivizedreferrals/referrals, account/bulk/{email,phone},
  GET strings, account/me/confirmphone, PlayMenuCarouselOrdering_1.
  Route inventory and coverage test extended to match.

README now describes the 2023 branch.
This commit is contained in:
Alexa
2026-10-15 14:08:11 +03:00
parent 36e64e99ba
commit 6ee1d6f9b3
45 changed files with 6666 additions and 448 deletions
@@ -48,6 +48,7 @@ public class PlayerPresenceService
private readonly ConcurrentDictionary<long, DateTimeOffset> _localRoomExpires = new();
private readonly ConcurrentDictionary<long, DateTimeOffset> _localActiveExpires = new();
private readonly ConcurrentDictionary<long, DateTimeOffset> _localBootDormGraceExpires = new();
private readonly ConcurrentDictionary<long, DateTimeOffset> _localNoRoomExpires = new();
private readonly IConnectionMultiplexer? _redis;
private readonly ILogger<PlayerPresenceService>? _log;
@@ -101,7 +102,9 @@ public class PlayerPresenceService
try
{
var json = JsonSerializer.Serialize(room, JsonOpts);
mux.GetDatabase().StringSet(Key(playerId), json, PresenceTtl);
var db = mux.GetDatabase();
db.StringSet(Key(playerId), json, PresenceTtl);
db.KeyDelete(NoRoomKey(playerId));
_log?.LogDebug("[presence] set redis player={PlayerId} room={Room} bytes={Bytes}",
playerId, room?.Name ?? "<null>", json.Length);
}
@@ -117,6 +120,7 @@ public class PlayerPresenceService
{
_local[playerId] = room;
_localRoomExpires[playerId] = DateTimeOffset.UtcNow.Add(PresenceTtl);
_localNoRoomExpires.TryRemove(playerId, out _);
_log?.LogDebug("[presence] set local player={PlayerId} room={Room}",
playerId, room?.Name ?? "<null>");
}
@@ -333,6 +337,7 @@ public class PlayerPresenceService
db.KeyDelete(Key(playerId));
db.KeyDelete(ActiveKey(playerId));
db.KeyDelete(BootDormGraceKey(playerId));
db.KeyDelete(NoRoomKey(playerId));
db.SetRemove(ActiveSetKey, playerId);
}
else
@@ -341,9 +346,119 @@ public class PlayerPresenceService
_localRoomExpires.TryRemove(playerId, out _);
_localActiveExpires.TryRemove(playerId, out _);
_localBootDormGraceExpires.TryRemove(playerId, out _);
_localNoRoomExpires.TryRemove(playerId, out _);
}
}
/// <summary>Forget the player's room but keep everything that says they
/// are still here (activity marker, login lock, boot grace). Used when a
/// join fails or times out: the player is still online and about to run
/// the client's fallback chain, so friends must not see them go offline,
/// they just must not see a room the player never reached.</summary>
public void ClearRoom(long playerId)
{
if (_redis is { } mux)
{
try
{
mux.GetDatabase().KeyDelete(Key(playerId));
}
catch (Exception ex)
{
_log?.LogWarning(ex, "[presence] redis room DEL failed for player={PlayerId}", playerId);
}
return;
}
_local.TryRemove(playerId, out _);
_localRoomExpires.TryRemove(playerId, out _);
}
/// <summary>
/// Record that the player deliberately left online matchmaking: they are
/// online, but in no room instance.
///
/// The 2023 client does this in TryGoToOfflineRoom
/// (RecNet.Runtime/RecNet/Matchmaking.txt:12677, the only caller of
/// <c>matchmake/none</c> at :13279): it swaps its cached presence to the
/// local offline instance (RoomInstanceId -1) and posts matchmake/none,
/// ignoring the reply (<c>&lt;TryGoToOfflineRoom&gt;b__119_0</c> returns a
/// constant). From then on the heartbeat handler
/// (Matchmaking.txt:18103, compare at :18415-18467) treats a negative RoomInstanceId like no
/// room (HCHDEHIGEBE.GIICPDHJOOH = <c>RoomInstanceId &lt; 0</c>) and is
/// only in sync while the server answers <c>roomInstance: null</c>. Any
/// room here — the old one, or a synthesised dorm — reads as out-of-sync
/// and the client cancels its offline load to chase the server's room.
/// The marker keeps the heartbeat's dorm fallback from firing for this
/// player until they matchmake somewhere again.
/// </summary>
public void SetNoRoom(long playerId)
{
if (_redis is { } mux)
{
try
{
var db = mux.GetDatabase();
db.KeyDelete(Key(playerId));
db.StringSet(NoRoomKey(playerId), "1", PresenceTtl);
}
catch (Exception ex)
{
_log?.LogWarning(ex, "[presence] redis no-room SET failed for player={PlayerId}", playerId);
}
return;
}
_local.TryRemove(playerId, out _);
_localRoomExpires.TryRemove(playerId, out _);
_localNoRoomExpires[playerId] = DateTimeOffset.UtcNow.Add(PresenceTtl);
}
/// <summary>True while the player is online with no room after
/// <see cref="SetNoRoom"/>. Cleared by the next <see cref="SetRoom"/> or
/// <see cref="Clear"/>.</summary>
public bool IsInNoRoom(long playerId)
{
if (_redis is { } mux)
{
try
{
return mux.GetDatabase().KeyExists(NoRoomKey(playerId));
}
catch (Exception ex)
{
_log?.LogWarning(ex, "[presence] redis no-room GET failed for player={PlayerId}", playerId);
return false;
}
}
if (!_localNoRoomExpires.TryGetValue(playerId, out var expires)) return false;
if (expires > DateTimeOffset.UtcNow) return true;
_localNoRoomExpires.TryRemove(playerId, out _);
return false;
}
/// <summary>Keep the no-room marker alive while the player keeps
/// heartbeating from the offline room.</summary>
public void TouchNoRoom(long playerId)
{
if (_redis is { } mux)
{
try
{
mux.GetDatabase().KeyExpire(NoRoomKey(playerId), PresenceTtl);
}
catch (Exception ex)
{
_log?.LogWarning(ex, "[presence] redis no-room EXPIRE failed for player={PlayerId}", playerId);
}
return;
}
if (_localNoRoomExpires.ContainsKey(playerId))
_localNoRoomExpires[playerId] = DateTimeOffset.UtcNow.Add(PresenceTtl);
}
/// <summary>List the currently-active instances of a given room,
/// grouped by PhotonRoomId, with the player ids currently presenced
/// in each. Drives the watch's RoomInstanceBrowser
@@ -386,6 +501,7 @@ public class PlayerPresenceService
private static string Key(long playerId) => $"presence:{playerId}";
private static string ActiveKey(long playerId) => $"presence-active:{playerId}";
private static string BootDormGraceKey(long playerId) => $"presence-boot-dorm-grace:{playerId}";
private static string NoRoomKey(long playerId) => $"presence-noroom:{playerId}";
private const string ActiveSetKey = "presence-active";
// ── LoginLock single-session enforcement ─────────────────────────