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feat: Add new API controllers for progression events, room consumables, currencies, earnings distributions, screen share reports, subscription seasons, and UGC purchasables
- Implemented ProgressionEventsController to handle progression event retrieval and active events. - Created RoomConsumablesController for listing and purchasing room consumables. - Developed RoomCurrenciesController for managing room currencies, including creation, updates, and balance retrieval. - Added RoomEarningsDistributionsController to fetch earnings distribution data for rooms. - Introduced ScreenShareReportsController for reporting screen share incidents. - Established SubscriptionSeasonsController to provide current subscription season details and rewards. - Launched UgcPurchasablesController for managing user-generated content purchasables, including bulk operations. - Added new data entities for customization and room economy, including custom avatar items, room currencies, and UGC purchasables.
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@@ -106,9 +106,11 @@ public class AccountApiController(
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private async Task<PlayerEntity?> GetCurrentPlayerAsync()
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{
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var auth = Request.Headers.Authorization.ToString();
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if (!auth.StartsWith("Bearer ", StringComparison.OrdinalIgnoreCase))
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var token = auth.StartsWith("Bearer ", StringComparison.OrdinalIgnoreCase)
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? auth["Bearer ".Length..].Trim()
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: Request.Cookies[AuthService.AccessCookieName];
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if (string.IsNullOrWhiteSpace(token))
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return null;
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var token = auth["Bearer ".Length..].Trim();
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var id = authService.ValidateToken(token);
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if (id is not long playerId) return null;
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return await playerService.GetByIdAsync(playerId);
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