feat: Add new API controllers for progression events, room consumables, currencies, earnings distributions, screen share reports, subscription seasons, and UGC purchasables

- Implemented ProgressionEventsController to handle progression event retrieval and active events.
- Created RoomConsumablesController for listing and purchasing room consumables.
- Developed RoomCurrenciesController for managing room currencies, including creation, updates, and balance retrieval.
- Added RoomEarningsDistributionsController to fetch earnings distribution data for rooms.
- Introduced ScreenShareReportsController for reporting screen share incidents.
- Established SubscriptionSeasonsController to provide current subscription season details and rewards.
- Launched UgcPurchasablesController for managing user-generated content purchasables, including bulk operations.
- Added new data entities for customization and room economy, including custom avatar items, room currencies, and UGC purchasables.
This commit is contained in:
Alexa
2026-06-22 16:08:23 +03:00
parent 157cc457a9
commit 70980bf3b6
53 changed files with 4470 additions and 91 deletions
@@ -106,9 +106,11 @@ public class AccountApiController(
private async Task<PlayerEntity?> GetCurrentPlayerAsync()
{
var auth = Request.Headers.Authorization.ToString();
if (!auth.StartsWith("Bearer ", StringComparison.OrdinalIgnoreCase))
var token = auth.StartsWith("Bearer ", StringComparison.OrdinalIgnoreCase)
? auth["Bearer ".Length..].Trim()
: Request.Cookies[AuthService.AccessCookieName];
if (string.IsNullOrWhiteSpace(token))
return null;
var token = auth["Bearer ".Length..].Trim();
var id = authService.ValidateToken(token);
if (id is not long playerId) return null;
return await playerService.GetByIdAsync(playerId);