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feat: Add new API controllers for progression events, room consumables, currencies, earnings distributions, screen share reports, subscription seasons, and UGC purchasables
- Implemented ProgressionEventsController to handle progression event retrieval and active events. - Created RoomConsumablesController for listing and purchasing room consumables. - Developed RoomCurrenciesController for managing room currencies, including creation, updates, and balance retrieval. - Added RoomEarningsDistributionsController to fetch earnings distribution data for rooms. - Introduced ScreenShareReportsController for reporting screen share incidents. - Established SubscriptionSeasonsController to provide current subscription season details and rewards. - Launched UgcPurchasablesController for managing user-generated content purchasables, including bulk operations. - Added new data entities for customization and room economy, including custom avatar items, room currencies, and UGC purchasables.
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@@ -47,6 +47,12 @@ public class RoomEntity
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public bool IsAGRoom { get; set; } = true;
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public bool IsDormRoom { get; set; } = false;
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public bool IsStudioRoom { get; set; } = false;
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public bool IsRoomLinkedToRecRoomStudio { get; set; } = false;
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[MaxLength(128)]
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public string StudioSessionId { get; set; } = string.Empty;
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public bool CloningAllowed { get; set; } = false;
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public bool SupportsVRLow { get; set; } = true;
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public bool SupportsMobile { get; set; } = false;
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