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Add installer updater and server CLI
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# Headless host — Linux & macOS
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> For hosts running a server from a Linux box, a Mac, or a VPS. Joiners
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> on Windows still use the [Windows launcher](easy-setup.md) to apply
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> the patch to their copy of Rec Room.
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`dorknet-server` is a small command-line tool that does the host side
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of what the Windows launcher does: downloads the server build, opens a
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[Tunnelto](https://tunnelto.dev) tunnel, runs the server, and prints
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a join code. It runs on Linux, macOS, and Windows.
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## What you'll need
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- A machine running Linux (x64 or arm64), macOS (Intel or Apple
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Silicon), or Windows
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- [Tunnelto](https://github.com/agrinman/tunnelto) on PATH (for the
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default mode that exposes your server publicly)
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- A Photon Realtime AppId — see [photon-setup.md](photon-setup.md)
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- ~500 MB free disk (server binary + SQLite database)
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You **do not** need Rec Room installed on the host machine. The server
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doesn't run the game; joiners run their own (Windows) copy.
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## Install
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Grab the matching archive from the
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[latest release](https://github.com/DorkSquadRR/DorkNet/releases/latest):
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| Platform | Asset |
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| --- | --- |
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| Linux x64 | `dorknet-server-linux-x64.tar.gz` |
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| Linux arm64 | `dorknet-server-linux-arm64.tar.gz` |
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| macOS Apple Silicon | `dorknet-server-osx-arm64.tar.gz` |
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| macOS Intel | `dorknet-server-osx-x64.tar.gz` |
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| Windows x64 | `dorknet-server-win-x64.zip` |
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Unpack, then either keep it where it is or move the `dorknet-server`
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binary onto your `PATH`.
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```sh
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# Linux / macOS
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curl -L https://github.com/DorkSquadRR/DorkNet/releases/latest/download/dorknet-server-linux-x64.tar.gz | tar xz
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chmod +x dorknet-server
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./dorknet-server --help
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```
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```pwsh
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# Windows (PowerShell)
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Invoke-WebRequest https://github.com/DorkSquadRR/DorkNet/releases/latest/download/dorknet-server-win-x64.zip -OutFile dorknet-server.zip
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Expand-Archive dorknet-server.zip
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.\dorknet-server\dorknet-server.exe --help
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```
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### Tunnelto
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The CLI shells out to `tunnelto` for the public tunnel. Quickest install:
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```sh
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# macOS (Homebrew)
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brew install tunnelto
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# Linux (cargo)
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cargo install tunnelto
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# Or grab a binary from github.com/agrinman/tunnelto/releases
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```
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Skip Tunnelto if you're running in `--mode lan` (LAN-only, no public
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URL).
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## Usage
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The minimum invocation is just your Photon AppId:
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```sh
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dorknet-server --photon-id 12345678-aaaa-bbbb-cccc-1234567890ab
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```
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The CLI prints progress, then a join code:
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```
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DorkNet server CLI · v0.1.0
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mode: Internet
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server: DorkNet Server
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photon: ********90ab (us)
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[server] downloading…
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54.2% (27.1 / 50.0 MB)
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[server] cached at /home/alex/.local/share/DorkNet/servers/march_2020_03_10
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[tunnel] starting tunnelto…
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[tunnel] live at https://dorknet-abc123.tunnelto.me (apex=dorknet-abc123.tunnelto.me)
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[server] starting…
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[server] listening (logs: /home/alex/.local/share/DorkNet/logs/server-…log)
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══════════════════════════════════════════════════════
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Server live: DorkNet Server
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Address: https://dorknet-abc123.tunnelto.me
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Join code (paste this into your friend's launcher):
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eyJob3N0IjoiZG9ya25ldC1hYmMxMjMudHVubmVsdG8ubWUiLCJ2I...
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Ctrl-C to stop.
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══════════════════════════════════════════════════════
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```
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Copy the join code, send it to your friend, they paste it into their
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Windows launcher's **Join a friend** view.
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Stop the server with `Ctrl-C` — the CLI shuts the server + tunnel
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down cleanly.
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## Common options
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```
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--photon-id <guid> Required. Photon Realtime AppId.
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--voice-id <guid> Optional. Photon Voice AppId (Discord on the side
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works fine without this).
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--region <code> Photon cloud region — us, eu, asia, jp, sa, kr,
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in, au. Default: us. All joiners use the same.
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--name "<text>" Server display name in the join code.
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Default: "DorkNet Server".
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--mode <kind> tunnelto (default) — public, friends anywhere
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wildcard — your own Tunnelto apex
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lan — same WiFi only, no tunnel
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--apex <hostname> Wildcard apex. Required for --mode wildcard.
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Example: dorknet.example.tunnelto.me
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--version <key> Rec Room version key. Default: march_2020_03_10
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(the only branch currently supported).
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--server-dir <path> Skip download — use a local build at this path.
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Useful for dev work on the server itself.
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```
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Run with `--help` for the canonical list.
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## Examples
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```sh
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# Sunday games server with a custom name, EU region
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dorknet-server \
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--photon-id 12345678-aaaa-bbbb-cccc-1234567890ab \
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--name "Sunday games" \
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--region eu
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# LAN party — no tunnel, joiners must be on the same WiFi
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dorknet-server --photon-id ... --mode lan
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# Custom Tunnelto wildcard base
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dorknet-server \
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--photon-id ... \
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--mode wildcard \
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--apex dorknet.acme.tunnelto.me
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# Voice chat enabled
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dorknet-server --photon-id ... --voice-id 87654321-...
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# Iterate on a local server build during dev
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dorknet-server --photon-id ... \
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--server-dir /home/alex/src/DorkNet/DorkNet.Server/bin/Debug/net9.0
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```
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## Run as a systemd service (Linux)
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Make a service so the server restarts on reboot:
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```ini
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# /etc/systemd/system/dorknet.service
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[Unit]
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Description=DorkNet private Rec Room server
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After=network-online.target
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Wants=network-online.target
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[Service]
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Type=simple
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User=alex
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ExecStart=/home/alex/bin/dorknet-server \
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--photon-id 12345678-aaaa-bbbb-cccc-1234567890ab \
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--region eu \
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--name "Sunday games"
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Restart=on-failure
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RestartSec=10
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[Install]
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WantedBy=multi-user.target
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```
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```sh
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sudo systemctl daemon-reload
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sudo systemctl enable --now dorknet
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journalctl -fu dorknet # follow the logs
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```
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> Heads-up: each new tunnel session gets a fresh `*.tunnelto.me`
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> hostname, so the join code rotates on restart. Either re-share
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> the new code with your friends, or use `--mode wildcard` with a
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> stable apex.
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## Run as a launchd agent (macOS)
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```xml
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<!-- ~/Library/LaunchAgents/com.dorknet.server.plist -->
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN"
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"http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>Label</key><string>com.dorknet.server</string>
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<key>ProgramArguments</key>
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<array>
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<string>/usr/local/bin/dorknet-server</string>
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<string>--photon-id</string><string>YOUR-APPID</string>
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<string>--region</string><string>us</string>
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</array>
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<key>RunAtLoad</key><true/>
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<key>KeepAlive</key><true/>
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<key>StandardOutPath</key><string>/tmp/dorknet.log</string>
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<key>StandardErrorPath</key><string>/tmp/dorknet.err</string>
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</dict>
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</plist>
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```
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```sh
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launchctl load ~/Library/LaunchAgents/com.dorknet.server.plist
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```
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## Files & state
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The CLI follows XDG-ish conventions on Linux/macOS and the standard
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`%APPDATA%` / `%LOCALAPPDATA%` paths on Windows:
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| Path | Contents |
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| --- | --- |
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| `$XDG_DATA_HOME/DorkNet/` (Linux) <br/> `~/Library/Application Support/DorkNet/` (macOS) <br/> `%APPDATA%\DorkNet\` (Windows) | Server SQLite DB (`dorknet.db`), JWT signing secret |
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| same prefix `/servers/<version>/` | Downloaded server binaries (~50 MB each, cached across runs) |
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| same prefix `/logs/` | Per-session server stdout / stderr |
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The CLI does not read or write the Windows launcher's `state.json` —
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it's stateless across runs (all config comes from CLI args).
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## Limitations
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- **No client patcher.** Joiners need the Windows launcher to patch
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their Rec Room install — there is no patch-from-Linux flow yet
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because Rec Room is a Windows game and the patcher manipulates a
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Windows PE binary.
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- **No GUI.** Use the Windows [`dorknet.exe`](easy-setup.md) if you
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want a graphical launcher.
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- **No auto-updates.** Pull a new release manually when you want one.
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Watch the GitHub releases feed or run a periodic check in your
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service.
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## Troubleshooting
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### `tunnelto was not found`
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The CLI couldn't find a `tunnelto` binary. Install it (see above) or
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drop the binary next to `dorknet-server`.
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### `couldn't fetch versions.json`
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You're offline or GitHub is blocked. Either fix the connection or
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point `DORKNET_LOCAL_MANIFEST` at a local copy of versions.json.
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### `No server binary found in …`
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The downloaded archive doesn't contain the expected `DorkNet.Server`
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file. Likely cause: the release for your platform hasn't been
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published yet. Workaround: build the server from source and pass
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`--server-dir /path/to/built/server`.
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### Same Photon errors as the GUI launcher
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Photon issues (CustomAuth 401, region mismatch, voice silent) have
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the same fixes as on Windows. See
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[photon-setup.md → Troubleshooting](photon-setup.md#troubleshooting).
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