Merge remote-tracking branch 'origin/march-2023-03-21' into fix/2023-room-instances-publish-permissions

This commit is contained in:
Alexa
2026-10-25 11:59:05 +02:00
19 changed files with 844 additions and 110 deletions
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@@ -412,6 +412,39 @@ for building and installing the patched APK.
---
## Client downloads
Optional. When CI publishes the client builds to a bucket
(`ci/downloads/publish.py`, see `ci/jenkins/README.md`), the server can offer
them on the public site:
- a **Downloads** page (`/downloads`) listing every published file with its
size and SHA-256;
- **Latest build** on the **Quest** page, which installs the newest Quest
package straight from the server: the browser reads it with HTTP Range
requests, so nothing is downloaded first.
The server reads `manifest.json` and the files over plain HTTP, from inside
your network, and streams them to the browser. Only files the manifest lists
are served. The bucket itself never needs to be public.
```env
# Where manifest.json is: e.g. Garage's web endpoint on the internal network.
DorkNet__Downloads__BaseUrl=http://garage-<service uuid>:3902
# Optional Host header, for web endpoints that pick the bucket by host name
# (Garage serves the bucket whose name matches it).
DorkNet__Downloads__Host=<bucket name>
```
Unset, the site hides both features. The builds contain Rec Room's own game
files: only turn this on when the site is behind an access proxy (e.g.
Cloudflare Access) that admits just your community. The downloads routes
answer only on the apex host, where the site lives, and return 404 on every
other host the server accepts, so leaving the game's own subdomains open for
the client doesn't expose the files. Put the apex behind the proxy.
---
## Photon Cloud
Use your own Photon AppIds. Rec Room's original Photon AppIds reject
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@@ -85,6 +85,13 @@ pitfall in their Quest client notes.
installer scripts; the app appears as **DorkNet** under Unknown Sources.
Share the `.xapk` however you like: the page reads it from the player's own
disk, so your server never hosts game files.
5. Optionally, let players install the latest CI build without downloading it
first: point the server at the downloads bucket CI publishes to
(`DorkNet__Downloads__BaseUrl`, see `deploy.md` → Client downloads). The
Quest page then offers **Latest build** next to **Choose file** and streams
the package from the server during the install, and the site gets a
**Downloads** page. The builds contain game files, so only do this with
the site behind an access proxy.
No server component is Quest-specific beyond the placeholder-platform-id
handling above.
handling above and the optional downloads proxy.