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Implement "Everyone is friends" toggle: add global friends functionality with server settings and UI integration
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@@ -22,6 +22,16 @@ public class ServerSettingsEntity
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/// brand-new account requests are blocked.</summary>
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public bool SignupsDisabled { get; set; }
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/// <summary>When true, every account on the server is treated as a
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/// friend of every other account — the relationships list, friend
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/// online-status HUD, and room-move fan-out all behave as if everyone
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/// is mutually friended. Built for small private servers where
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/// searching + manually friend-requesting each other is friction; no
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/// rows are written, so flipping it off instantly reverts to the real
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/// relationship graph. Blocked relationships still suppress the pairing,
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/// and the system/coach account (Id=1) is excluded.</summary>
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public bool GlobalFriendsEnabled { get; set; }
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/// <summary>When true, the challenge map tells the 2020 watch that
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/// weekly challenge completion is required for the weekly reward flow.
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/// Individual player challenge rows still default to incomplete until
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