feat: update PrivateInstanceService to include baseName in instance updates

This commit is contained in:
Alexa
2026-06-06 22:15:37 +03:00
parent 2375db50ed
commit 92bd22d164
8 changed files with 2081 additions and 33 deletions
@@ -371,6 +371,9 @@ public class RoomsController(
[HttpPost("api/rooms/v4/saveData")]
[Authorize]
public async Task<IActionResult> SaveData([FromBody] SaveRoomSceneRequest body)
=> await SaveDataCore(body);
private async Task<IActionResult> SaveDataCore(SaveRoomSceneRequest body, long? routeRoomId = null)
{
var pid = this.RequireCurrentPlayerId();
@@ -381,7 +384,7 @@ public class RoomsController(
// on every /goto). This is the only signal we have without a
// RoomId on the request body.
var current = presence.GetRoom(pid);
if (current is null)
if (current is null && routeRoomId is null)
{
// No active room — without it we can't pick a target row.
// Return a degenerate RoomScene so the deserializer doesn't
@@ -401,11 +404,18 @@ public class RoomsController(
});
}
var roomId = current.RoomId;
var roomId = routeRoomId ?? current!.RoomId;
var room = await rooms.GetByIdAsync(roomId);
if (room is null) return NotFound(new { error = "room_not_found" });
var newBlob = body.RoomDataFilename?.Trim() ?? string.Empty;
var newBlob = body.EffectiveRoomDataFilename.Trim();
if (string.IsNullOrWhiteSpace(newBlob))
{
logger.LogWarning(
"[rooms-save] missing blob filename player={PlayerId} room={RoomId} requestedScene={RequestedSceneId} routeRoom={RouteRoomId}",
pid, roomId, body.RoomSceneId, routeRoomId);
return BadRequest(new { error = "missing_room_data_filename" });
}
var savedAt = DateTime.UtcNow;
// Multi-scene rooms have a RoomScenes row per scene. The 2020
@@ -494,30 +504,35 @@ public class RoomsController(
logger.LogInformation(
"[rooms-save] saveData player={PlayerId} room={RoomId} requestedScene={RequestedSceneId} savedScene={SavedSceneId} blob={BlobName} sceneRow={SceneRowFound} scenes={SceneCount}",
pid, roomId, body.RoomSceneId, savedSceneId, newBlob, sceneRow is not null, sceneRowsForRoom.Count);
var playersInInstance = onlinePresence.OnlinePlayerIds()
.Where(playerId =>
{
var playerRoom = presence.GetRoom(playerId);
return playerRoom is not null
&& playerRoom.RoomId == roomId
&& playerRoom.RoomInstanceId == current.RoomInstanceId;
})
.Append(pid)
.Distinct()
.ToArray();
var activeInstanceId = current is not null && current.RoomId == roomId
? current.RoomInstanceId
: 0L;
var playersInInstance = activeInstanceId == 0
? new[] { pid }
: onlinePresence.OnlinePlayerIds()
.Where(playerId =>
{
var playerRoom = presence.GetRoom(playerId);
return playerRoom is not null
&& playerRoom.RoomId == roomId
&& playerRoom.RoomInstanceId == activeInstanceId;
})
.Append(pid)
.Distinct()
.ToArray();
logger.LogInformation(
"[rooms-save] fanout room update player={PlayerId} room={RoomId} instance={InstanceId} blob={BlobName} recipients={RecipientCount}",
pid, roomId, current.RoomInstanceId, newBlob, playersInInstance.Length);
pid, roomId, activeInstanceId, newBlob, playersInInstance.Length);
var updatedRoomInstances = new Dictionary<long, RoomInstanceDto>();
foreach (var playerId in playersInInstance)
{
var currentPresence = presence.GetRoom(playerId);
if (currentPresence is null && playerId == pid)
if (currentPresence is null && playerId == pid && current is not null)
{
currentPresence = current;
}
if (currentPresence is null) continue;
if (currentPresence is null || currentPresence.RoomId != roomId) continue;
currentPresence.DataBlob = newBlob;
presence.SetRoom(playerId, currentPresence);
@@ -601,9 +616,16 @@ public class RoomsController(
{
public long RoomSceneId { get; set; }
public string? RoomDataFilename { get; set; }
[System.Text.Json.Serialization.JsonPropertyName("filename")]
public string? Filename { get; set; }
public List<long>? InventionUsages { get; set; }
public string? InventionUsageBase64 { get; set; }
public CreatorActionContextDto? CreatorActionContext { get; set; }
public long RequestPlayerId { get; set; }
public int SaveRequestPlayerId { get; set; }
public string EffectiveRoomDataFilename =>
RoomDataFilename ?? Filename ?? string.Empty;
}
public class CreatorActionContextDto
@@ -2403,7 +2425,7 @@ public class RoomsController(
[FromBody] SaveRoomSceneRequest body)
{
body.RoomSceneId = subRoomId;
return SaveData(body);
return SaveDataCore(body, roomId);
}
private async Task<IActionResult> MutateScene(long roomId, long subRoomId, Action<RoomSceneEntity> mutator)