feat: Refactor admin UI pages to support embedded mode and improve navigation

- Updated PlayerLogs, Players, Reports, Rooms, Settings, SignupCodes, and other pages to accept an optional `embedded` prop for better integration in various contexts.
- Introduced a new Activity page consolidating audit logs and player request logs with tab navigation.
- Added Content page for community board and loading tips with tab navigation.
- Created Moderation page to unify player directory, bans, and reports under a single interface.
- Implemented SettingsHome page to manage server settings and signup codes with tab navigation.
- Enhanced the Join page to include password creation for new accounts.
- Added global friends feature in Settings to allow all accounts to be friends without database entries.
- Introduced RelationshipQueries service to manage effective friend resolution based on global friends toggle.
- Added WireDates for consistent date handling in serialized data.
- Created reusable Tabs component for consistent tab navigation across various pages.
This commit is contained in:
Alexa
2026-06-06 16:39:19 +03:00
parent 34506e8294
commit 955246c6e4
41 changed files with 4129 additions and 2057 deletions
@@ -284,7 +284,10 @@ public class ImagesController(
[HttpGet("api/images/v1/slideshow")]
public IActionResult SlideshowInfo() => Ok(new
{
ValidTill = new DateTime(9999, 12, 31, 0, 0, 0, DateTimeKind.Utc),
// WireDates.FarFuture (2099), NOT year 9999 — a 9999 ValidTill
// overflows the watch's local-timezone date parse in some DST
// timezones → "malformed RecNet response". See WireDates.
ValidTill = WireDates.FarFuture,
Images = Array.Empty<object>(),
});
@@ -23,6 +23,7 @@ public class MessagesController(
NotificationService notifications,
PrivateInstanceService privateInstances,
OnlinePresenceService onlinePresence,
ServerSettingsService serverSettings,
ILogger<MessagesController> logger) : ControllerBase
{
private long Me => this.RequireCurrentPlayerId();
@@ -471,11 +472,8 @@ public class MessagesController(
[HttpGet("/api/messages/v1/favoriteFriendOnlineStatus")]
public async Task<ActionResult> FavoriteFriendOnlineStatus()
{
var friendIds = await db.Relationships
.Where(r => r.Status == RelationshipStatus.Friend &&
(r.RequesterId == Me || r.TargetId == Me))
.Select(r => r.RequesterId == Me ? r.TargetId : r.RequesterId)
.ToListAsync();
// Honors the global-friends toggle (everyone is a friend when on).
var friendIds = await RelationshipQueries.EffectiveFriendIdsAsync(db, serverSettings, Me);
var online = onlinePresence.OnlinePlayerIds().ToHashSet();
return Ok(friendIds.Select(id => new
{
@@ -48,7 +48,7 @@ namespace DorkNet.Server.Controllers.API.Relationships.V2;
/// </summary>
[ApiController]
[Authorize]
public class RelationshipsController(DorkNetDbContext db, NotificationService notifications) : ControllerBase
public class RelationshipsController(DorkNetDbContext db, NotificationService notifications, ServerSettingsService settings) : ControllerBase
{
// RelationshipType — int values match Relationship.RelationshipType
// in the patched dump.cs.
@@ -72,13 +72,84 @@ public class RelationshipsController(DorkNetDbContext db, NotificationService no
public async Task<ActionResult> GetMyRelationships()
{
var me = CurrentPlayerId;
// Global-friends mode (admin toggle): synthesize a Friend row for
// every other account WITHOUT persisting anything. Real rows are
// overlaid so mute/favorite still apply and Blocked stays non-friend.
if (await settings.IsGlobalFriendsEnabledAsync())
return Ok(await BuildGlobalFriendListAsync(me));
var rels = await db.Relationships
.Where(r => r.RequesterId == me || r.TargetId == me)
.ToListAsync();
var wire = rels.Select(r => BuildRelationship(r, me)).ToList();
// Merge the (up to two) rows per pair so a favorite/mute/ignore the
// caller set on a friendship the OTHER player initiated isn't dropped
// by the watch (which keys its list by PlayerID — duplicate ids lose).
var wire = rels
.GroupBy(r => r.RequesterId == me ? r.TargetId : r.RequesterId)
.Select(g => BuildMerged(me, g.Key, g.ToList()))
.ToList();
return Ok(wire);
}
/// <summary>Synthesize the caller's friend list as "everyone" for the
/// global-friends toggle. One Friend entry per other account; real rows
/// are overlaid so a Block stays None and mute/favorite carry through.</summary>
private async Task<List<Dictionary<string, object>>> BuildGlobalFriendListAsync(long me)
{
var realRows = await db.Relationships
.Where(r => r.RequesterId == me || r.TargetId == me)
.ToListAsync();
// Group both directional rows per pair so the caller's favorite/mute/
// ignore (stored on the row where they're the requester) survives even
// when the friendship row itself was created by the other player.
var realByOther = realRows
.GroupBy(r => r.RequesterId == me ? r.TargetId : r.RequesterId)
.ToDictionary(g => g.Key, g => g.ToList());
var others = await db.Players
.Where(p => p.Id != me && p.Id != RelationshipQueries.SystemAccountId)
.Select(p => new { p.Id, p.Username })
.ToListAsync();
var wire = new List<Dictionary<string, object>>(others.Count);
foreach (var other in others)
{
var otherId = other.Id;
if (realByOther.TryGetValue(otherId, out var pair))
{
// A real block wins — that pair is genuinely not friends.
if (pair.Any(r => r.Status == EntityStatus.Blocked)) { wire.Add(EmptyRelationship(otherId)); continue; }
// Carry the caller's own preference bits from their row.
var mineRow = pair.FirstOrDefault(r => r.RequesterId == me);
wire.Add(SynthFriend(otherId, mineRow, me));
}
else
{
// Hide auto-generated Player_NNN placeholders from the
// synthesized list (they never set a real username).
if (RelationshipQueries.IsPlaceholderUsername(other.Username)) continue;
wire.Add(SynthFriend(otherId, null, me));
}
}
return wire;
}
/// <summary>A synthetic Friend relationship for global-friends mode,
/// carrying mute/ignore/favorite from the caller's real row when present.</summary>
private static Dictionary<string, object> SynthFriend(long other, RelationshipEntity? real, long me)
{
var mineDir = real is not null && real.RequesterId == me;
return new()
{
["PlayerID"] = (int)other,
["RelationshipType"] = RT_Friend,
["Muted"] = mineDir && real!.Muted ? 1 : 0,
["Ignored"] = mineDir && real!.Ignored ? 1 : 0,
["Favorited"] = mineDir && real!.Favorited ? 1 : 0,
};
}
/// <summary>GET <c>api/relationships/v2/personaldetails/{playerId}</c>
/// — single relationship row from the caller's perspective. Used
/// by the watch's profile-card view to determine whether to show
@@ -89,8 +160,27 @@ public class RelationshipsController(DorkNetDbContext db, NotificationService no
{
var me = CurrentPlayerId;
if (playerId <= 0 || playerId == me) return Ok(EmptyRelationship(playerId));
var row = await FindAsync(me, playerId);
return Ok(row is null ? EmptyRelationship(playerId) : BuildRelationship(row, me));
var pair = await db.Relationships
.Where(r => (r.RequesterId == me && r.TargetId == playerId) ||
(r.RequesterId == playerId && r.TargetId == me))
.ToListAsync();
var blocked = pair.Any(r => r.Status == EntityStatus.Blocked);
var mineRow = pair.FirstOrDefault(r => r.RequesterId == me);
// Global-friends mode: report Friend for any real account that isn't
// the system account and isn't explicitly blocked. Placeholder
// Player_NNN accounts are hidden unless there's a genuine row.
if (playerId != RelationshipQueries.SystemAccountId
&& !blocked
&& await settings.IsGlobalFriendsEnabledAsync())
{
var isPlaceholder = pair.Count == 0 && RelationshipQueries.IsPlaceholderUsername(
await db.Players.Where(p => p.Id == playerId)
.Select(p => p.Username).FirstOrDefaultAsync());
if (!isPlaceholder) return Ok(SynthFriend(playerId, mineRow, me));
}
return Ok(pair.Count == 0 ? EmptyRelationship(playerId) : BuildMerged(me, playerId, pair));
}
// ── /api/relationships/v2/sendfriendrequest?id={N} ───────────────
@@ -106,17 +196,34 @@ public class RelationshipsController(DorkNetDbContext db, NotificationService no
if (id <= 0 || id == me)
return Ok(EmptyRelationship(id));
var existing = await FindAsync(me, id);
if (existing is not null)
return Ok(BuildRelationship(existing, me));
var pair = await db.Relationships
.Where(r => (r.RequesterId == me && r.TargetId == id) ||
(r.RequesterId == id && r.TargetId == me))
.ToListAsync();
var row = new RelationshipEntity
// Anything that already defines a status (friend/pending/block) wins —
// a None row is preference-only and doesn't count as a relationship.
if (pair.Any(r => r.Status != EntityStatus.None))
return Ok(BuildMerged(me, id, pair));
// Promote the caller's own preference-only row if present (keeping its
// favorite/mute/ignore bits) rather than spawning a second row.
var row = pair.FirstOrDefault(r => r.RequesterId == me);
if (row is not null)
{
RequesterId = me,
TargetId = id,
Status = EntityStatus.PendingSent,
};
db.Relationships.Add(row);
row.Status = EntityStatus.PendingSent;
row.UpdatedAt = DateTime.UtcNow;
}
else
{
row = new RelationshipEntity
{
RequesterId = me,
TargetId = id,
Status = EntityStatus.PendingSent,
};
db.Relationships.Add(row);
}
await db.SaveChangesAsync();
await notifications.FriendRequestReceived(id, me);
@@ -162,16 +269,26 @@ public class RelationshipsController(DorkNetDbContext db, NotificationService no
if (id <= 0)
return Ok(EmptyRelationship(id));
var rel = await FindAsync(me, id);
if (rel is null)
var pair = await db.Relationships
.Where(r => (r.RequesterId == me && r.TargetId == id) ||
(r.RequesterId == id && r.TargetId == me))
.ToListAsync();
if (pair.Count == 0)
return Ok(EmptyRelationship(id));
if (rel.Status == EntityStatus.Blocked)
return Ok(BuildRelationship(rel, me));
db.Relationships.Remove(rel);
// Drop every non-block row for the pair (friendship row + any stray
// preference row), leaving a block intact — the watch unblocks
// through a separate path.
var removable = pair.Where(r => r.Status != EntityStatus.Blocked).ToList();
if (removable.Count == 0)
return Ok(BuildMerged(me, id, pair));
db.Relationships.RemoveRange(removable);
await db.SaveChangesAsync();
await notifications.FriendRemoved(id, me);
return Ok(EmptyRelationship(id));
var remaining = pair.Except(removable).ToList();
return Ok(remaining.Count == 0 ? EmptyRelationship(id) : BuildMerged(me, id, remaining));
}
// ── /api/relationships/v2/addfriend?id={N} ───────────────────────
@@ -186,7 +303,20 @@ public class RelationshipsController(DorkNetDbContext db, NotificationService no
if (id <= 0 || id == me)
return Ok(EmptyRelationship(id));
var existing = await FindAsync(me, id);
var pair = await db.Relationships
.Where(r => (r.RequesterId == me && r.TargetId == id) ||
(r.RequesterId == id && r.TargetId == me))
.ToListAsync();
// Don't override a block, and don't spawn a duplicate when a
// friendship row already exists (in either direction).
if (pair.Any(r => r.Status == EntityStatus.Blocked) ||
pair.Any(r => r.Status == EntityStatus.Friend))
return Ok(BuildMerged(me, id, pair));
// Promote the caller's own row (preference-only or pending) to Friend,
// or create one if none exists.
var existing = pair.FirstOrDefault(r => r.RequesterId == me);
if (existing is null)
{
existing = new RelationshipEntity
@@ -197,7 +327,7 @@ public class RelationshipsController(DorkNetDbContext db, NotificationService no
};
db.Relationships.Add(existing);
}
else if (existing.Status != EntityStatus.Blocked)
else
{
existing.Status = EntityStatus.Friend;
existing.UpdatedAt = DateTime.UtcNow;
@@ -211,8 +341,8 @@ public class RelationshipsController(DorkNetDbContext db, NotificationService no
// "api/relationships/v1/unfavorite?id={N}". These return a
// boolean-ish RecNetResult per the FavoritePlayer/UnfavoritePlayer
// disassembly (Core.Post … ExpectHttpStatusSuccess), not a
// Relationship — they don't surface any state change in the
// 2020 storage model so we just acknowledge.
// Relationship. The flag is persisted on the caller's directional row
// and surfaced back through v2/get + personaldetails (see BuildMerged).
[HttpPost("api/relationships/v1/favorite")]
public Task<IActionResult> Favorite([FromQuery] long id) => SetPreference(id, favorited: true);
@@ -249,11 +379,16 @@ public class RelationshipsController(DorkNetDbContext db, NotificationService no
r.RequesterId == me && r.TargetId == otherId);
if (row is null)
{
// A preference (favorite/mute/ignore) is the caller's own bit and
// lives on their own directional row. Status None — favorite/mute/
// ignore must NOT fabricate a friendship; the real friendship row
// (this direction or the other) carries the actual status and the
// read path merges the two.
row = new RelationshipEntity
{
RequesterId = me,
TargetId = otherId,
Status = EntityStatus.Friend, // placeholder; favorite/mute/ignore don't require friend status
Status = EntityStatus.None,
};
db.Relationships.Add(row);
}
@@ -304,11 +439,6 @@ public class RelationshipsController(DorkNetDbContext db, NotificationService no
// ── helpers ──────────────────────────────────────────────────────
private Task<RelationshipEntity?> FindAsync(long me, long other) =>
db.Relationships.FirstOrDefaultAsync(r =>
(r.RequesterId == me && r.TargetId == other) ||
(r.RequesterId == other && r.TargetId == me));
/// <summary>Map a storage row to the watch's wire RelationshipType
/// from <paramref name="me"/>'s perspective. PendingSent flips
/// direction depending on which side originated.</summary>
@@ -353,6 +483,32 @@ public class RelationshipsController(DorkNetDbContext db, NotificationService no
};
}
/// <summary>Merge all rows for one pair (up to two — one per direction)
/// into a single wire object from <paramref name="me"/>'s view. The
/// relationship type comes from whichever row defines it (Blocked &gt;
/// Friend &gt; Pending); the favorite/mute/ignore bits are the caller's
/// own, read from the row where the caller is the requester. Without this
/// a favorite the caller set on a friendship the OTHER player initiated
/// lands on a separate row and is dropped by the watch (its list is keyed
/// by PlayerID, so a duplicate id loses).</summary>
private static Dictionary<string, object> BuildMerged(long me, long other, List<RelationshipEntity> pair)
{
var statusRow =
pair.FirstOrDefault(r => r.Status == EntityStatus.Blocked)
?? pair.FirstOrDefault(r => r.Status == EntityStatus.Friend)
?? pair.FirstOrDefault(r => r.Status is EntityStatus.PendingSent or EntityStatus.PendingReceived)
?? pair[0];
var mineRow = pair.FirstOrDefault(r => r.RequesterId == me);
return new()
{
["PlayerID"] = (int)other,
["RelationshipType"] = MapType(statusRow, me),
["Muted"] = mineRow is { Muted: true } ? 1 : 0,
["Ignored"] = mineRow is { Ignored: true } ? 1 : 0,
["Favorited"] = mineRow is { Favorited: true } ? 1 : 0,
};
}
/// <summary>"None" relationship for a target the caller has nothing
/// on file with — used as a no-op success response so the watch's
/// Relationship.Deserialize stays satisfied.</summary>