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feat: Refactor admin UI pages to support embedded mode and improve navigation
- Updated PlayerLogs, Players, Reports, Rooms, Settings, SignupCodes, and other pages to accept an optional `embedded` prop for better integration in various contexts. - Introduced a new Activity page consolidating audit logs and player request logs with tab navigation. - Added Content page for community board and loading tips with tab navigation. - Created Moderation page to unify player directory, bans, and reports under a single interface. - Implemented SettingsHome page to manage server settings and signup codes with tab navigation. - Enhanced the Join page to include password creation for new accounts. - Added global friends feature in Settings to allow all accounts to be friends without database entries. - Introduced RelationshipQueries service to manage effective friend resolution based on global friends toggle. - Added WireDates for consistent date handling in serialized data. - Created reusable Tabs component for consistent tab navigation across various pages.
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@@ -267,16 +267,15 @@ public class PublicSiteController(
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}).ToList());
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}
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public sealed record JoinRedeemRequest(string? Code, string? Username, string? DeviceId);
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public sealed record JoinRedeemRequest(string? Code, string? Username, string? Password);
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/// <summary>POST /api/site/v1/join/redeem — redeem a signup code,
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/// minting an account bound to the supplied device id. On success the
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/// player relaunches the game and the watch's device-id login finds
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/// the new account. Returns {ok, error?, username?}.</summary>
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/// minting a username/password account. Returns {ok, error?,
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/// username?}.</summary>
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[HttpPost("join/redeem")]
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public async Task<IActionResult> JoinRedeem([FromBody] JoinRedeemRequest body)
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{
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var result = await signupCodes.RedeemAsync(body.Code, body.Username, body.DeviceId);
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var result = await signupCodes.RedeemAsync(body.Code, body.Username, body.Password);
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if (!result.Ok)
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return BadRequest(new { ok = false, error = result.Error });
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return Ok(new { ok = true, username = result.Username, playerId = result.PlayerId });
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