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https://github.com/DorkSquadRR/DorkNet.git
synced 2026-10-25 23:18:44 -07:00
Fix personal dorm blob recovery
This commit is contained in:
@@ -450,15 +450,17 @@ public class RoomService(DorkNetDbContext db)
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// RoomsController.Details substitutes into the dorm response so
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// each player loads THEIR save instead of whoever-saved-last's).
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// Both are idempotent: we no-op if either side already exists,
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// and we always end with both rows present so the watch's
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// GetRoomData → /room/{blobName} flow has a deterministic
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// CurrentDataBlobName to fetch (empty string until the player
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// saves; CdnController.Serve treats empty as "return the
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// default dorm bytes").
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// and we always end with both rows present. Empty CurrentDataBlobName
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// means "no saved dorm yet"; the details/goto paths keep the blob
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// name empty so the watch uses the baked DormRoom scene.
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const string DormLocationId = "76d98498-60a1-430c-ab76-b54a29b7a163";
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var existing = await db.Rooms
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.FirstOrDefaultAsync(r => r.IsDormRoom && r.CreatorPlayerId == playerId);
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.Where(r => r.IsDormRoom && r.CreatorPlayerId == playerId)
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.OrderByDescending(r => r.CurrentDataBlobName != "")
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.ThenByDescending(r => r.UpdatedAt)
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.ThenByDescending(r => r.Id)
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.FirstOrDefaultAsync();
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var dormStateExists = await db.DormStates
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.AnyAsync(d => d.PlayerId == playerId);
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@@ -470,15 +472,24 @@ public class RoomService(DorkNetDbContext db)
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// infinite-reloading. Every dorm renders the same canonical scene, so
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// force any non-canonical dorm row (and its saved RoomScene rows) back
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// to it. Idempotent — runs on the next goto/heartbeat for that player.
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var existingChanged = false;
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if (existing is not null && existing.LocationReplicationId != DormLocationId)
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{
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existing.LocationReplicationId = DormLocationId;
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await db.RoomScenes
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.Where(s => s.RoomId == existing.Id && s.RoomSceneLocationId != DormLocationId)
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.ExecuteUpdateAsync(u => u.SetProperty(s => s.RoomSceneLocationId, DormLocationId));
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await db.SaveChangesAsync();
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existingChanged = true;
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}
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if (existing is not null && ShouldRepairDormName(existing.Name, playerId))
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{
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existing.Name = await BuildUniquePersonalDormNameAsync(playerId, existing.Id);
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existingChanged = true;
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}
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if (existingChanged) await db.SaveChangesAsync();
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if (existing is not null && dormStateExists)
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return existing;
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@@ -520,11 +531,9 @@ public class RoomService(DorkNetDbContext db)
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{
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PlayerId = playerId,
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// Empty until the player saves their dorm via Maker
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// Pen. CdnController.Serve sees the empty blob name in
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// the Details response and serves
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// RoomDataBlobService.GetDefaultBlob() back to the
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// watch — boots into the stock dorm scene without a
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// 500.
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// Pen. Details/goto emit an empty blob name so the
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// watch short-circuits persisted-room download and boots
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// into the stock baked dorm scene.
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CurrentDataBlobName = string.Empty,
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});
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}
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@@ -564,6 +573,160 @@ public class RoomService(DorkNetDbContext db)
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// EnsurePersonalDorm throws we still backfilled the rest.)
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}
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/// <summary>
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/// Resolve the saved room-data blob for a personal dorm and repair stale
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/// pointers left by older builds. Some existing dorm rows only have the
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/// real save in RoomDataBlobs or RoomScenes while DormStates/Rooms still
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/// point at the synthetic room_{id}_v1.dat fallback.
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/// </summary>
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public async Task<string> ResolveDormDataBlobNameAsync(long playerId, long dormRoomId)
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{
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var dormState = await db.DormStates
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.FirstOrDefaultAsync(d => d.PlayerId == playerId);
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if (await IsUsableDormBlobNameAsync(dormState?.CurrentDataBlobName, dormRoomId))
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return dormState!.CurrentDataBlobName;
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var room = await db.Rooms
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.FirstOrDefaultAsync(r => r.Id == dormRoomId && r.IsDormRoom);
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if (await IsUsableDormBlobNameAsync(room?.CurrentDataBlobName, dormRoomId))
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{
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await RepairDormCurrentBlobAsync(playerId, dormRoomId, room!.CurrentDataBlobName);
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return room.CurrentDataBlobName;
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}
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var entrySceneBlob = await db.RoomScenes.AsNoTracking()
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.Where(s => s.RoomId == dormRoomId && s.OrderIndex == 0)
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.Select(s => s.DataBlobName)
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.FirstOrDefaultAsync();
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if (await IsUsableDormBlobNameAsync(entrySceneBlob, dormRoomId))
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{
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await RepairDormCurrentBlobAsync(playerId, dormRoomId, entrySceneBlob!);
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return entrySceneBlob!;
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}
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var blobPrefix = $"dorm_p{playerId}_v";
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var latestDormBlob = await db.RoomDataBlobs.AsNoTracking()
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.Where(b => b.RoomId == dormRoomId
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&& b.UploadedByPlayerId == playerId
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&& b.BlobName.StartsWith(blobPrefix))
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.OrderByDescending(b => b.UploadedAt)
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.ThenByDescending(b => b.Id)
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.Select(b => b.BlobName)
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.FirstOrDefaultAsync()
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?? await db.RoomDataBlobs.AsNoTracking()
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.Where(b => b.UploadedByPlayerId == playerId
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&& b.BlobName.StartsWith(blobPrefix))
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.OrderByDescending(b => b.UploadedAt)
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.ThenByDescending(b => b.Id)
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.Select(b => b.BlobName)
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.FirstOrDefaultAsync();
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if (!string.IsNullOrWhiteSpace(latestDormBlob))
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{
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await RepairDormCurrentBlobAsync(playerId, dormRoomId, latestDormBlob);
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return latestDormBlob;
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}
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return string.Empty;
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}
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private async Task<bool> IsUsableDormBlobNameAsync(string? blobName, long dormRoomId)
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{
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if (string.IsNullOrWhiteSpace(blobName)) return false;
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if (!blobName.StartsWith($"room_{dormRoomId}_v", StringComparison.OrdinalIgnoreCase))
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return true;
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return await db.RoomDataBlobs.AsNoTracking().AnyAsync(b => b.BlobName == blobName);
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}
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private async Task RepairDormCurrentBlobAsync(long playerId, long dormRoomId, string blobName)
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{
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var changed = false;
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var dormState = await db.DormStates.FirstOrDefaultAsync(d => d.PlayerId == playerId);
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if (dormState is null)
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{
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dormState = new DormStateEntity { PlayerId = playerId };
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db.DormStates.Add(dormState);
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changed = true;
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}
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if (!string.Equals(dormState.CurrentDataBlobName, blobName, StringComparison.Ordinal))
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{
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dormState.CurrentDataBlobName = blobName;
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dormState.UpdatedAt = DateTime.UtcNow;
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changed = true;
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}
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var room = await db.Rooms.FirstOrDefaultAsync(r => r.Id == dormRoomId && r.IsDormRoom);
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if (room is not null && !string.Equals(room.CurrentDataBlobName, blobName, StringComparison.Ordinal))
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{
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room.CurrentDataBlobName = blobName;
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room.UpdatedAt = DateTime.UtcNow;
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changed = true;
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}
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var entryScene = await db.RoomScenes
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.FirstOrDefaultAsync(s => s.RoomId == dormRoomId && s.OrderIndex == 0);
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if (entryScene is not null && !string.Equals(entryScene.DataBlobName, blobName, StringComparison.Ordinal))
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{
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entryScene.DataBlobName = blobName;
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entryScene.DataModifiedAt = DateTime.UtcNow;
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changed = true;
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}
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if (changed) await db.SaveChangesAsync();
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}
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private async Task<string> BuildUniquePersonalDormNameAsync(long playerId, long roomId)
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{
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var baseName = await BuildPersonalDormDisplayNameAsync(playerId);
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var candidate = baseName;
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var suffix = 2;
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while (await db.Rooms.AsNoTracking().AnyAsync(r => r.Id != roomId && r.Name == candidate))
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{
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var suffixText = $"_{suffix++}";
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candidate = TrimRoomName(baseName, suffixText.Length) + suffixText;
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}
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return candidate;
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}
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public async Task<string> BuildPersonalDormDisplayNameAsync(long playerId)
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{
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var player = await db.Players.AsNoTracking()
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.Where(p => p.Id == playerId)
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.Select(p => new { p.DisplayName, p.Username })
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.FirstOrDefaultAsync();
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var rawName = !string.IsNullOrWhiteSpace(player?.DisplayName)
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? player!.DisplayName
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: !string.IsNullOrWhiteSpace(player?.Username)
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? player!.Username
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: $"Player{playerId}";
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var cleaned = CleanRoomNameStem(rawName);
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return TrimRoomName($"{cleaned}_dorm");
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}
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private static bool ShouldRepairDormName(string? name, long playerId) =>
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string.IsNullOrWhiteSpace(name)
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|| Guid.TryParse(name, out _)
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|| string.Equals(name, $"Dorm_{playerId}", StringComparison.OrdinalIgnoreCase);
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private static string CleanRoomNameStem(string raw)
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{
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var cleaned = new string(raw
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.Select(ch => char.IsLetterOrDigit(ch) || ch is '_' or '-' ? ch : '_')
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.ToArray()).Trim('_');
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return string.IsNullOrWhiteSpace(cleaned) ? "Player" : cleaned;
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}
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private static string TrimRoomName(string name, int reservedSuffixLength = 0)
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{
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var max = Math.Max(1, 128 - reservedSuffixLength);
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return name.Length <= max ? name : name[..max];
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}
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/// <summary>
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/// Hot-list query — drives `api/rooms/v1/hot?roomScoreType=...&tags=...`.
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/// Filters by tag prefix-match and orders by HotScore desc.
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