Refactor URL coverage documentation and update StoreService for color variants

- Updated `url-coverage.md` to clarify the behavior of the `api/rooms/v2/myRecent` endpoint.
- Enhanced `StoreService.cs` to include new properties for color variants: `combination_id` and `descriptor`.
- Modified logic in `StoreService` to validate color variants based on the new descriptor instead of swatch GUID.
- Updated database bootstrap scripts to create new tables for `RoomConsumables` and `RoomConsumableOwnership`, including necessary indexes.
- Revised README to reflect changes in debugging options and the introduction of `DorkNet.DebugMod`.
- Updated documentation on request expectations to clarify server-side behavior for room visibility.
- Enhanced installation script to provide clearer instructions for enabling the debug console.
- Added a new document detailing the process for dumping avatar items and color variants from the Rec Room client.
This commit is contained in:
Alexa
2026-07-07 14:28:40 +03:00
parent 774e3efb6b
commit a8f28d12cd
15 changed files with 24325 additions and 9233 deletions
+2 -51
View File
@@ -42,14 +42,6 @@ internal static class QuestTeamSize
{
private const BindingFlags BF = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance;
private static readonly HashSet<string> _seen = new(StringComparer.Ordinal);
private static bool _loggedBump;
private static bool _activeAllowedQuestConfig;
private static int _teamIndexNormalizeLogCount;
private static int _spawnModeDataNormalizeLogCount;
private static int _requiredSpawnIndexNormalizeLogCount;
private static int _spawnRelaxLogCount;
public static bool TryPatchSpawnIndexNormalizers(HarmonyLib.Harmony harmony)
{
var ok = true;
@@ -82,7 +74,6 @@ internal static class QuestTeamSize
.GetMethod(nameof(NormalizeTeamPlayerIndex_Postfix), BindingFlags.Public | BindingFlags.Static)!
.MakeGenericMethod(indexType);
harmony.Patch(target, postfix: new HarmonyMethod(patch));
Mod.Log.Msg("[patch-ok] GameTeamManager.GetTeamPlayerIndex");
return true;
}
catch (Exception ex)
@@ -115,7 +106,6 @@ internal static class QuestTeamSize
.GetMethod(nameof(NormalizeSpawnModeData_Postfix), BindingFlags.Public | BindingFlags.Static)!
.MakeGenericMethod(indexType);
harmony.Patch(target, postfix: new HarmonyMethod(patch));
Mod.Log.Msg("[patch-ok] GameSpawnManager.ALCADGJKKHJ");
return true;
}
catch (Exception ex)
@@ -148,7 +138,6 @@ internal static class QuestTeamSize
.GetMethod(nameof(NormalizeRequiredSpawnIndex_Prefix), BindingFlags.Public | BindingFlags.Static)!
.MakeGenericMethod(indexType);
harmony.Patch(target, prefix: new HarmonyMethod(patch));
Mod.Log.Msg("[patch-ok] GameSpawnManager.FKEICBPCMPJ index normalizer");
return true;
}
catch (Exception ex)
@@ -173,13 +162,6 @@ internal static class QuestTeamSize
if (!TryNormalizeIndex(value, out var normalized)) return;
__result = (T)Enum.ToObject(typeof(T), normalized);
if (_teamIndexNormalizeLogCount < 12)
{
_teamIndexNormalizeLogCount++;
Mod.Log.Msg($"[questsize] normalized team-player index {value} -> {normalized} for quest spawn lookup " +
$"activeQuest={_activeAllowedQuestConfig}");
}
}
catch (Exception ex)
{
@@ -200,13 +182,6 @@ internal static class QuestTeamSize
if (!TryNormalizeIndex(value, out var normalized)) return;
__3 = (T)Enum.ToObject(typeof(T), normalized);
if (_spawnModeDataNormalizeLogCount < 12)
{
_spawnModeDataNormalizeLogCount++;
Mod.Log.Msg($"[questsize] normalized spawn-mode team-player index {value} -> {normalized} " +
$"activeQuest={_activeAllowedQuestConfig}");
}
}
catch (Exception ex)
{
@@ -226,13 +201,6 @@ internal static class QuestTeamSize
if (!TryNormalizeIndex(value, out var normalized)) return;
__2 = (T)Enum.ToObject(typeof(T), normalized);
if (_requiredSpawnIndexNormalizeLogCount < 12)
{
_requiredSpawnIndexNormalizeLogCount++;
Mod.Log.Msg($"[questsize] normalized required spawn index {value} -> {normalized} " +
$"activeQuest={_activeAllowedQuestConfig}");
}
}
catch (Exception ex)
{
@@ -255,11 +223,7 @@ internal static class QuestTeamSize
if (target <= 0 || __instance is null) return;
var name = GetMember(__instance, "Name") as string ?? "";
var allowed = IsAllowed(name);
_activeAllowedQuestConfig = allowed;
if (_seen.Add(name))
Mod.Log.Msg($"[questsize] config build '{name}' allowed={allowed}");
if (!allowed) return;
if (!IsAllowed(name)) return;
var arr = GetMember(__instance, "TeamConfigurations");
int len = ArrLen(arr);
@@ -276,12 +240,6 @@ internal static class QuestTeamSize
SetArrItem(arr!, i, elem)) // write the mutated struct back
bumped++;
}
if (bumped > 0 && !_loggedBump)
{
_loggedBump = true;
Mod.Log.Msg($"[questsize] '{name}': bumped {bumped} team slot(s) → {target}");
}
}
catch (Exception ex) { Mod.Log.Warning($"[questsize] build prefix failed: {ex.Message}"); }
}
@@ -315,14 +273,7 @@ internal static class QuestTeamSize
var sourceCount = Count(__0);
if (sourceCount <= 0) return;
var copied = CopyListItems(__0, __7);
if (_spawnRelaxLogCount < 12)
{
_spawnRelaxLogCount++;
Mod.Log.Msg($"[questsize] relaxed empty quest spawn filter; activeQuest={_activeAllowedQuestConfig} " +
$"source={sourceCount} copied={copied} " +
$"sourceType={TypeName(__0)} outputType={TypeName(__7)}");
}
CopyListItems(__0, __7);
}
catch (Exception ex)
{