From a9e08dbe0cbd1c48b299ee365bf369cf7feef68a Mon Sep 17 00:00:00 2001 From: Alexa <53471801+Alexa-RR@users.noreply.github.com> Date: Tue, 9 Jun 2026 00:16:32 +0300 Subject: [PATCH] docs: update FAQ with details on Quest standalone support and patching process --- docs/faq.md | 14 +++++++++----- 1 file changed, 9 insertions(+), 5 deletions(-) diff --git a/docs/faq.md b/docs/faq.md index 8cc8211..68a60ff 100644 --- a/docs/faq.md +++ b/docs/faq.md @@ -40,8 +40,9 @@ We recommend keeping servers small (friends + community), private ### Will mobile / Junior accounts work? Mobile binaries from 2020 are platform-locked to App Store / Play Store -servers and can't easily be retargeted. Quest standalone is possible in -principle but hasn't been validated. +servers and can't easily be retargeted. Quest standalone is being ported +separately through the December/March branches with LemonLoader and a +resigned APK; it is not part of the public launcher flow yet. Junior accounts work but DorkNet patches out the chat-permission gate by default since on a private server with friends, the chat moderation @@ -49,9 +50,12 @@ plumbing is overkill. Toggle in admin → Server settings if you need it. ### Does this work with Quest VR? -Desktop VR via SteamVR works. Standalone Quest builds aren't easily -patchable (sideloaded APK signing is its own world). Quest Link / Air -Link puts you back in the SteamVR case, which works. +Desktop VR via SteamVR works. Quest Link / Air Link puts you back in the +SteamVR case, which works. + +Standalone Quest is experimental: the version branches can build the +client mod against LemonLoader's Android runtime, but APK injection, +signing, sideloading, and device smoke testing are still manual. ### How many players can one server handle?