fix: address review on the notification pushes

- Force-join's RoomUpdate carries the room's role grants, so it no
  longer wipes them from the client's cached room.
- The consumable push reports IsTransferable the same as the inventory
  list does.
- A rejected private-instance join sends the owner at most one "wants
  to join" message per requester and instance every 5 minutes.
- SubscribeToPlayers ignores sets over 5,000 ids and keeps the current
  subscriptions.
- The subscriber exclusion list looks up online friends' connections in
  one pipelined Redis batch instead of one call per friend.
This commit is contained in:
Alexa
2026-10-24 20:25:51 +03:00
parent e33145307f
commit afad9bbc5a
6 changed files with 99 additions and 15 deletions
@@ -463,7 +463,9 @@ public class InventoryController(
CreatedAt = inv.AcquiredAt,
ActiveDurationMinutes = (int?)null,
inv.IsActive,
IsTransferable = true,
// Same as GET api/consumables/v2/getUnlocked, so a push never flips
// what the inventory list says.
IsTransferable = false,
};
private static object ToConsumableWire(PlayerInventoryEntity inv, StoreItemEntity item)