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launcher: Rec-Room-styled UI; PowerShell-free patcher; Launch button
UI redesign: - Warm coral + teal palette over deep purple-navy (closer to Rec Room's marketing aesthetic). New wordmark gradient (coral -> pink -> teal). - Chunky 18px rounded cards on the first-run wizard with per-mode accent tinting (coral for host, teal for join) and clear CTAs. - Form fields wrapped in elevated panels with sectional titles + pill status chips in the header (HOST MODE / JOIN MODE / SETTINGS). - Drop-shadow effects on primary buttons + cards for depth. Patcher rewrite: - ClientPatcher.cs no longer shells out to PowerShell; the launcher unzips MelonLoader, copies the DorkNet plugin DLL, and renders the user-data config template — all in C# in-process. - Patcher zip now driven by a manifest.json at root (schema v1). Per-version branches publish: manifest.json + MelonLoader.zip + DorkNet.ClientMod.dll + config template. - RELEASES.md updated with the new MelonLoader manifest contract and the placeholder substitution rules. Rec Room launch path: - New Backend/RecRoomLauncher.cs runs Recroom_Release.exe directly from the picked install folder's parent dir (no Steam). - 'Launch Rec Room' button appears after a successful patch in both host + join modes.
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@@ -238,7 +238,8 @@ public partial class MainWindow : Window
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});
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JoinCodeText.Text = code;
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JoinCodePanel.Visibility = Visibility.Visible;
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HostStatusText.Text = $"Hosting at {publicUrl}";
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HostStatusText.Text = $"Hosting at {publicUrl}. Share the join code below or launch Rec Room to test.";
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HostLaunchBtn.Visibility = Visibility.Visible;
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}
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catch (Exception ex)
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{
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@@ -253,6 +254,7 @@ public partial class MainWindow : Window
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await ShutdownServerAsync();
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HostStartBtn.IsEnabled = true;
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HostStopBtn.Visibility = Visibility.Collapsed;
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HostLaunchBtn.Visibility = Visibility.Collapsed;
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JoinCodePanel.Visibility = Visibility.Collapsed;
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HostStatusText.Text = "Stopped.";
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}
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@@ -325,12 +327,22 @@ public partial class MainWindow : Window
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payload.PhotonAppId, payload.PhotonVoiceAppId, payload.Host);
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if (!patch.Ok) { ShowError("Patcher failed: " + Truncate(patch.Log, 500)); return; }
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JoinStatusText.Text = "Patched. Launch Rec Room from Steam to connect.";
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JoinStatusText.Text = $"Patched and ready. Connecting to {payload.Host}. " +
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"Click Launch Rec Room when you're ready to play.";
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JoinLaunchBtn.Visibility = Visibility.Visible;
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}
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catch (Exception ex) { ShowError(ex.Message); }
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finally { RefreshJoinReadiness(); }
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}
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private void OnLaunchRecRoom(object sender, RoutedEventArgs e)
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{
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if (string.IsNullOrEmpty(_state.RecRoomPath))
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{ ShowError("Pick your Rec Room install first."); return; }
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if (!RecRoomLauncher.TryLaunch(_state.RecRoomPath, out var error))
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ShowError(error);
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}
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// ── Helpers ─────────────────────────────────────────────────────────
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private static string FormatProgress(string label, DownloadProgress p)
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{
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