Migrate server auth to IdentityServer

This commit is contained in:
Alexa
2026-06-30 13:27:54 +03:00
parent 955246c6e4
commit c0e7254aa1
15 changed files with 1156 additions and 300 deletions
+54 -235
View File
@@ -1,5 +1,4 @@
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using DorkNet.Models.Auth;
using DorkNet.Server.Data.Entities;
using DorkNet.Server.Services;
@@ -7,242 +6,26 @@ using DorkNet.Server.Services;
namespace DorkNet.Server.Controllers.Auth;
/// <summary>
/// auth.rec.net — OAuth-style token endpoint used by 2019+ builds alongside PlatformLogin.
/// auth.rec.net game-specific auth helpers. OAuth/OIDC endpoints are owned by Duende IdentityServer.
/// </summary>
[ApiController]
public class AuthController(
PlayerService playerService,
AuthService authService,
LevelService level,
OrphanAccountTracker orphans,
ServerSettingsService settings,
DorkNet.Server.Data.DorkNetDbContext db,
DomainConfig domain,
ILogger<AuthController> logger) : ControllerBase
AuthService authService) : ControllerBase
{
/// <summary>Award the per-day first-login XP if the calling
/// player hasn't been seen yet today (UTC).</summary>
private async Task TryAwardLoginXpAsync(long playerId)
{
var lastSeen = await db.Players
.Where(p => p.Id == playerId)
.Select(p => p.LastSeenAt)
.FirstOrDefaultAsync();
if (lastSeen.Date < DateTime.UtcNow.Date)
await level.AwardXpAsync(playerId, LevelService.FirstLoginXp, "first_login_today");
}
// OAuth token endpoint. The 2020 client uses three grant types here:
// - grant_type=cached_login → user clicked a remembered account on the
// account-selection screen. Body includes `account_id` (and platform
// creds). MUST issue a token for THAT specific account; otherwise the
// client receives a JWT for a different account and prompts the user
// to create a new one (because the JWT identity doesn't match what
// they picked).
// - grant_type=refresh_token → re-issue access token from the existing
// refresh JWT.
// - grant_type=password → first-time sign-in, resolve via deviceId
// (preferred) or fall back to a stable synthetic id derived from
// username so legacy callers don't share accounts.
[HttpPost("/connect/token")]
[Consumes("application/x-www-form-urlencoded")]
public async Task<IActionResult> Token(
[FromForm] string? grant_type,
[FromForm] string? username,
[FromForm] string? password,
[FromForm] string? refresh_token,
[FromForm] string? deviceId,
[FromForm(Name = "device_id")] string? device_id_snake,
[FromForm] int platform = 0,
[FromForm] string? platformId = null,
[FromForm(Name = "platform_id")] string? platform_id_snake = null,
[FromForm] long? account_id = null)
{
// The client mixes camelCase and snake_case parameter naming
// depending on grant type — accept both and merge.
var effDeviceId = !string.IsNullOrWhiteSpace(deviceId) ? deviceId : device_id_snake;
var effPlatformId = !string.IsNullOrWhiteSpace(platformId) ? platformId : platform_id_snake;
if (string.Equals(grant_type, "cached_login", StringComparison.OrdinalIgnoreCase))
{
if (account_id is not long pickedId)
return BadRequest(new { error = "invalid_request", error_description = "missing account_id" });
var picked = await playerService.GetByIdAsync(pickedId);
if (picked is null)
return Unauthorized(new { error = "invalid_grant", error_description = "unknown account_id" });
// Orphan cleanup: if the watch just created a brand-new
// account on account/create as part of its boot probe, but
// the user actually picked a different cached account here,
// the just-created row is unused. Delete it so the DB
// doesn't accumulate one orphan per game launch. When the
// user is genuinely creating a new account, the picked id
// matches the just-created id and we leave it.
var pendingId = orphans.PeekPending(effDeviceId, effPlatformId);
if (pendingId is long orphanId && orphanId != pickedId)
{
await playerService.DeleteOrphanAsync(orphanId);
logger.LogInformation(
"[orphan-cleanup] cached_login picked {PickedId}; deleted just-created {OrphanId}",
pickedId, orphanId);
}
orphans.Clear(effDeviceId, effPlatformId);
await TryAwardLoginXpAsync(picked.Id);
await playerService.TagPlatformAsync(picked.Id, platform, effPlatformId);
var (acc1, refr1) = authService.GenerateTokenPair(picked.Id);
return Ok(new
{
access_token = acc1,
token_type = "Bearer",
expires_in = 43200,
refresh_token = refr1,
scope = "openid profile",
});
}
if (string.Equals(grant_type, "refresh_token", StringComparison.OrdinalIgnoreCase))
{
if (string.IsNullOrWhiteSpace(refresh_token))
return BadRequest(new { error = "invalid_request" });
var resolved = authService.ValidateToken(refresh_token);
if (resolved is not long refreshedId)
return Unauthorized(new { error = "invalid_grant" });
var existing = await playerService.GetByIdAsync(refreshedId);
if (existing is null)
return Unauthorized(new { error = "invalid_grant" });
var (acc, refr) = authService.GenerateTokenPair(existing.Id);
return Ok(new
{
access_token = acc,
token_type = "Bearer",
expires_in = 43200,
refresh_token = refr,
scope = "openid profile",
});
}
// password grant: two paths.
// • Username + password supplied: real password verify against
// PlayerEntity.PasswordHash. Wrong password → 401.
// • No password: legacy device-id synth path for the 2020
// client's first-launch flow where the player hasn't set a
// password yet (HasPassword returns false in the watch UI
// and prompts them to create one). Resolves the existing
// account (or creates a fresh one) by deviceId.
if (!string.IsNullOrEmpty(password) && !string.IsNullOrEmpty(username))
{
var byName = await playerService.GetByUsernameAsync(username);
if (byName is null || byName.PasswordHash is null)
return Unauthorized(new
{
error = "invalid_grant",
error_description = "unknown_user_or_no_password",
});
if (!BCrypt.Net.BCrypt.Verify(password, byName.PasswordHash))
return Unauthorized(new
{
error = "invalid_grant",
error_description = "password_mismatch",
});
// Tag the platform so the next boot's cached-login lookup
// finds this account — without this the watch's "remembered
// accounts" prompt would stay empty after a manual sign-in.
await playerService.TagPlatformAsync(byName.Id, platform, effPlatformId);
await TryAwardLoginXpAsync(byName.Id);
var pair = authService.GenerateTokenPair(byName.Id);
return Ok(new
{
access_token = pair.AccessToken,
token_type = "Bearer",
expires_in = 43200,
refresh_token = pair.RefreshToken,
scope = "openid profile",
});
}
// Device-id fallback path. Prefer the real deviceId; fall back
// to a stable legacy synthesis from username so older callers
// don't accidentally share an account.
var effectiveDeviceId = !string.IsNullOrWhiteSpace(effDeviceId)
? effDeviceId
: $"legacy-{(username ?? "anonymous").ToLowerInvariant()}";
// Honour the admin "signups disabled" toggle. If the device
// hasn't logged in before, GetOrCreateByDeviceAsync would mint
// a fresh account here — same outcome as hitting
// /account/create directly, which the toggle blocks. Refuse
// BEFORE creation so the flag isn't bypassable.
if (await settings.AreSignupsDisabledAsync())
{
var existing = await playerService.GetByDeviceAsync(effectiveDeviceId);
if (existing is null)
{
logger.LogInformation(
"[auth] /connect/token device fallback refused — signups disabled (device={Device})",
effectiveDeviceId);
return Unauthorized(new
{
error = "signups_disabled",
error_description = "Account creation is currently disabled by the server admin.",
});
}
}
var player = await playerService.GetOrCreateByDeviceAsync(
deviceId: effectiveDeviceId,
platform: platform,
platformId: effPlatformId,
displayName: username);
await TryAwardLoginXpAsync(player.Id);
var (access, refresh) = authService.GenerateTokenPair(player.Id);
return Ok(new
{
access_token = access,
token_type = "Bearer",
expires_in = 43200,
refresh_token = refresh,
scope = "openid profile",
});
}
[HttpGet("/connect/userinfo")]
public async Task<IActionResult> UserInfo()
{
var auth = Request.Headers.Authorization.ToString();
if (!auth.StartsWith("Bearer ", StringComparison.OrdinalIgnoreCase))
return Unauthorized();
var token = auth["Bearer ".Length..].Trim();
var id = authService.ValidateToken(token);
if (id is not long playerId) return Unauthorized();
var player = await playerService.GetByIdAsync(playerId);
if (player is null) return Unauthorized();
return Ok(new { sub = player.Id.ToString(), name = player.Username });
}
// Discovery document — issuer + endpoints derived from
// DomainConfig so a single DORKNET_DOMAIN env var keeps the
// OpenID document pointed at the live deployment.
[HttpGet("/.well-known/openid-configuration")]
public IActionResult OpenIdConfig()
{
var base_ = $"https://{domain.Sub("auth")}";
return Ok(new
{
issuer = base_,
token_endpoint = $"{base_}/connect/token",
userinfo_endpoint = $"{base_}/connect/userinfo",
});
}
// 2020.12 added an EAC challenge step in the login flow. The client GETs
// a challenge string and passes it to EACManager.GenerateChallengeResponse,
// which calls System.Convert.FromBase64CharPtr on the string. So the
// returned challenge MUST be valid base64 — sending arbitrary text throws
// FormatException client-side and kicks the login.
[HttpGet("/eac/challenge")]
[HttpPost("/eac/challenge")]
public IActionResult EacChallenge()
=> Content("\"AAAAAAAAAAAAAAAAAAAAAAAA\"", "application/json");
// Cached-logins lookup — boot-sequence call from ScreenAccountSelectionManager.
// URL: GET auth.rec.net/cachedlogin/forplatformid/{platform}/{platformId}
// Returns List<Login.CachedLogin>. Empty array = no remembered accounts.
//
// Real lookup: any account whose last platformlogin matched
// (platform, platformId) shows up here, sorted most-recent-first. On a
// single-Steam-emu setup that's one row; on a multi-account dev box
// it's the full list the user has cycled through.
[HttpGet("/cachedlogin/forplatformid/{platform:int}/{platformId}")]
public async Task<IActionResult> CachedLoginsForPlatform(int platform, string platformId)
{
@@ -252,10 +35,8 @@ public class AuthController(
/// <summary>POST <c>cachedlogin/forplatformids</c> — bulk variant
/// the watch uses when hydrating multiple platform-id mappings
/// at once (e.g. populating a friend list from Steam ids). Body
/// is form-urlencoded <c>platform=&amp;platformIds=a,b,c</c> or
/// JSON with the same shape. Returns the flattened
/// <c>List&lt;CachedLogin&gt;</c> across every matched id.</summary>
/// at once. Body is form-urlencoded <c>platform=&amp;platformIds=a,b,c</c>
/// or JSON with the same shape.</summary>
[HttpPost("/cachedlogin/forplatformids")]
[HttpGet("/cachedlogin/forplatformids")]
public async Task<IActionResult> CachedLoginsForPlatformIds()
@@ -273,6 +54,7 @@ public class AuthController(
}
}
catch { /* not form */ }
if (string.IsNullOrWhiteSpace(rawIds))
{
int.TryParse(Request.Query["platform"], out platform);
@@ -295,13 +77,50 @@ public class AuthController(
return Ok(results);
}
private static CachedLogin ToCachedLogin(PlayerEntity p, int platform, string platformId) => new()
[HttpGet("/cachedlogin/current")]
public async Task<IActionResult> CurrentCachedLogin()
{
var token = GetBearerToken();
if (token is null) return Unauthorized();
var id = authService.ValidateToken(token);
if (id is not long playerId) return Unauthorized();
var player = await playerService.GetByIdAsync(playerId);
if (player is null) return Unauthorized();
return Ok(ToCachedLogin(player, player.LastPlatform, player.LastPlatformId));
}
[HttpPost("/cachedlogin/migrate")]
public async Task<IActionResult> MigrateCachedLogin(
[FromForm] int platform = 0,
[FromForm] string? platformId = null)
{
var token = GetBearerToken();
if (token is null) return Unauthorized();
var id = authService.ValidateToken(token);
if (id is not long playerId) return Unauthorized();
await playerService.TagPlatformAsync(playerId, platform, platformId);
var player = await playerService.GetByIdAsync(playerId);
return player is null
? Unauthorized()
: Ok(ToCachedLogin(player, platform, platformId ?? string.Empty));
}
private string? GetBearerToken()
{
var auth = Request.Headers.Authorization.ToString();
if (auth.StartsWith("Bearer ", StringComparison.OrdinalIgnoreCase))
return auth["Bearer ".Length..].Trim();
return Request.Cookies.TryGetValue(AuthService.AccessCookieName, out var cookieToken)
? cookieToken
: null;
}
private static CachedLogin ToCachedLogin(PlayerEntity p, int platform, string? platformId) => new()
{
Platform = platform,
PlatformId = platformId,
PlatformId = platformId ?? string.Empty,
AccountId = (int)p.Id,
LastLoginTime = p.LastSeenAt,
RequirePassword = false,
};
}