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fix: address the 15 CodeRabbit findings from the wire-audit review
Security:
- roomcode PUT now requires instance ownership (any player could plant
or relocate codes on foreign private instances)
- /platformid/{accountId} requires auth (anonymous Steam/Oculus id
enumeration oracle)
- request tracing no longer captures successful /thread bodies by
default (chat messages landed unredacted in logs); opt in via
Trace__SuccessBodyPaths
- anonymous action-link renewal clamped to 720h per consume
Data integrity:
- buyPurchaseReminder upserts its objective sentinel (second purchase
threw UNIQUE after the wallet was debited)
- progression reward gift + idempotency sentinel commit in one
transaction (crash between them double-minted the reward)
- ClubPermissionsGalleryAndModeration migration defaults corrected to
the entity contract (CommentsJson '[]', ClubChatEnabled true); new
one-shot ClubChatDefaultRepair migration fixes databases that
applied the wrong defaults; bootstrap repairs '' CommentsJson rows
- admin subroom-maxplayers audit entry commits with the mutation
- account purge covers CustomAvatarItems (ownership deleted, created
items reassigned to the system account)
- duplicate photo reports ignored while one is unresolved
Stability:
- bootstrap only swallows the expected duplicate-column error; locked
databases and schema failures now fail startup instead of the first
endpoint
- clone blob write failure degrades to an empty sub-room instead of a
500 after the clone row committed
- resumed photo-feed cursor stamped DateTimeKind.Utc (Npgsql rejects
Unspecified for timestamptz)
- unreadcounts queries per requested room instead of materialising the
whole comment keyspace
Tests:
- destroys-the-probe-session template guard is case-insensitive
74/74 tests pass.
This commit is contained in:
@@ -1158,10 +1158,12 @@ public class AdminController(
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var previous = scene.MaxPlayers;
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scene.MaxPlayers = Math.Clamp(body.MaxPlayers, 1, 80);
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scene.DataModifiedAt = DateTime.UtcNow;
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await db.SaveChangesAsync();
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// LogAsync only stages the AdminActionEntity; save afterwards so the
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// capacity change and its audit record commit together.
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await LogAsync("update_subroom_maxplayers", "room", id,
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$"subRoom={subRoomId} maxPlayers {previous} -> {scene.MaxPlayers}");
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await db.SaveChangesAsync();
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return Ok(new
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{
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