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fix: address the 15 CodeRabbit findings from the wire-audit review
Security:
- roomcode PUT now requires instance ownership (any player could plant
or relocate codes on foreign private instances)
- /platformid/{accountId} requires auth (anonymous Steam/Oculus id
enumeration oracle)
- request tracing no longer captures successful /thread bodies by
default (chat messages landed unredacted in logs); opt in via
Trace__SuccessBodyPaths
- anonymous action-link renewal clamped to 720h per consume
Data integrity:
- buyPurchaseReminder upserts its objective sentinel (second purchase
threw UNIQUE after the wallet was debited)
- progression reward gift + idempotency sentinel commit in one
transaction (crash between them double-minted the reward)
- ClubPermissionsGalleryAndModeration migration defaults corrected to
the entity contract (CommentsJson '[]', ClubChatEnabled true); new
one-shot ClubChatDefaultRepair migration fixes databases that
applied the wrong defaults; bootstrap repairs '' CommentsJson rows
- admin subroom-maxplayers audit entry commits with the mutation
- account purge covers CustomAvatarItems (ownership deleted, created
items reassigned to the system account)
- duplicate photo reports ignored while one is unresolved
Stability:
- bootstrap only swallows the expected duplicate-column error; locked
databases and schema failures now fail startup instead of the first
endpoint
- clone blob write failure degrades to an empty sub-room instead of a
500 after the clone row committed
- resumed photo-feed cursor stamped DateTimeKind.Utc (Npgsql rejects
Unspecified for timestamptz)
- unreadcounts queries per requested room instead of materialising the
whole comment keyspace
Tests:
- destroys-the-probe-session template guard is case-insensitive
74/74 tests pass.
This commit is contained in:
@@ -144,6 +144,19 @@ public static class PlayerAccountPurge
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.SetProperty(x => x.DeletedAt, now)
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.SetProperty(x => x.IsPublic, false));
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// Custom avatar items: the purged player's ownership rows go away;
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// items they CREATED are reassigned to the system account like
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// Inventions, because other players may own and be wearing them —
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// deleting the item would break those avatars.
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deleted += await db.CustomAvatarItemOwnership
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.Where(x => x.PlayerId == playerId)
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.ExecuteDeleteAsync();
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reassigned += await db.CustomAvatarItems
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.Where(x => x.CreatorPlayerId == playerId)
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.ExecuteUpdateAsync(s => s
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.SetProperty(x => x.CreatorPlayerId, systemPlayerId)
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.SetProperty(x => x.UpdatedAt, now));
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reassigned += await db.SignupCodes
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.Where(x => x.RedeemedByPlayerId == playerId)
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.ExecuteUpdateAsync(s => s.SetProperty(x => x.RedeemedByPlayerId, (long?)null));
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