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fix: address the 15 CodeRabbit findings from the wire-audit review
Security:
- roomcode PUT now requires instance ownership (any player could plant
or relocate codes on foreign private instances)
- /platformid/{accountId} requires auth (anonymous Steam/Oculus id
enumeration oracle)
- request tracing no longer captures successful /thread bodies by
default (chat messages landed unredacted in logs); opt in via
Trace__SuccessBodyPaths
- anonymous action-link renewal clamped to 720h per consume
Data integrity:
- buyPurchaseReminder upserts its objective sentinel (second purchase
threw UNIQUE after the wallet was debited)
- progression reward gift + idempotency sentinel commit in one
transaction (crash between them double-minted the reward)
- ClubPermissionsGalleryAndModeration migration defaults corrected to
the entity contract (CommentsJson '[]', ClubChatEnabled true); new
one-shot ClubChatDefaultRepair migration fixes databases that
applied the wrong defaults; bootstrap repairs '' CommentsJson rows
- admin subroom-maxplayers audit entry commits with the mutation
- account purge covers CustomAvatarItems (ownership deleted, created
items reassigned to the system account)
- duplicate photo reports ignored while one is unresolved
Stability:
- bootstrap only swallows the expected duplicate-column error; locked
databases and schema failures now fail startup instead of the first
endpoint
- clone blob write failure degrades to an empty sub-room instead of a
500 after the clone row committed
- resumed photo-feed cursor stamped DateTimeKind.Utc (Npgsql rejects
Unspecified for timestamptz)
- unreadcounts queries per requested room instead of materialising the
whole comment keyspace
Tests:
- destroys-the-probe-session template guard is case-insensitive
74/74 tests pass.
This commit is contained in:
@@ -263,8 +263,13 @@ public static class RequestTracingExtensions
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private static string[] ResolveSuccessBodyPaths()
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{
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var configured = Environment.GetEnvironmentVariable("Trace__SuccessBodyPaths");
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// "/thread" is deliberately absent from the defaults: successful
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// thread payloads carry private chat messages, which RedactSecrets
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// does not touch, and they would land in application logs and
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// PlayerLogEntry rows. Opt in explicitly via Trace__SuccessBodyPaths
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// for a short-lived diagnosis instead.
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if (configured is null)
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return ["/player", "/thread", "/clone", "/rooms/", "/matchmake/"];
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return ["/player", "/clone", "/rooms/", "/matchmake/"];
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return configured
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.Split(',', StringSplitOptions.RemoveEmptyEntries | StringSplitOptions.TrimEntries)
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