mirror of
https://github.com/DorkSquadRR/DorkNet.git
synced 2026-10-25 23:18:44 -07:00
Import march-2020-03-10 from private repo (scrubbed 2026-05-27)
Targets Rec Room 2020.03.10 client (also serves 2020.03.06).
Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces dorknet-clientpatch-{key}.zip
for v1-march-* Release uploads.
- .github/workflows/release.yml — on tag push publishes both
dorknet-server-march_2020_03_10-win-x64.zip and
dorknet-clientpatch-march_2020_03_10.zip as Release assets.
Same scrub rules as december; tools/build-patcher-zip.ps1 added to
the maintainer-side allow-list so it survives.
This commit is contained in:
@@ -0,0 +1,99 @@
|
||||
using Microsoft.AspNetCore.Authorization;
|
||||
using Microsoft.AspNetCore.Mvc;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using DorkNet.Models.Notification;
|
||||
using DorkNet.Server.Auth;
|
||||
using DorkNet.Server.Data;
|
||||
using DorkNet.Server.Data.Entities;
|
||||
using DorkNet.Server.Services;
|
||||
|
||||
namespace DorkNet.Server.Controllers.API.PlayerCheer;
|
||||
|
||||
/// <summary>
|
||||
/// api.{rec.net,localhost}/api/PlayerCheer/v1/* — peer cheer flow.
|
||||
/// Cheers between players are stored as <see cref="CheerEntity"/>
|
||||
/// rows keyed by <c>TargetPlayerId</c>. The "selected cheer" badge
|
||||
/// each player can pin to their profile is stored as a
|
||||
/// <see cref="PlayerSettingEntity"/> with key <c>SelectedCheer</c>.
|
||||
/// </summary>
|
||||
[ApiController]
|
||||
[Authorize]
|
||||
public class PlayerCheerController(
|
||||
DorkNetDbContext db,
|
||||
NotificationService notifications,
|
||||
LevelService level) : ControllerBase
|
||||
{
|
||||
private long Me => this.RequireCurrentPlayerId();
|
||||
|
||||
/// <summary>POST <c>api/PlayerCheer/v1/create</c> — caller cheers
|
||||
/// the target player. <c>Type</c> matches the same enum as
|
||||
/// <c>CheerEntity.Type</c>. Idempotent on (caller, target, type)
|
||||
/// to match <c>PlayerStateController.CheerPlayer</c>, so the same
|
||||
/// category click doesn't inflate the count.</summary>
|
||||
[HttpPost("api/PlayerCheer/v1/create")]
|
||||
[Consumes("application/x-www-form-urlencoded", "multipart/form-data", "application/json")]
|
||||
public async Task<IActionResult> Create(
|
||||
[FromForm(Name = "TargetAccountId")] long? targetAccountId,
|
||||
[FromForm(Name = "Type")] int type = 0)
|
||||
{
|
||||
if (targetAccountId is not long target || target <= 0)
|
||||
return Ok(new { success = false, error = "missing_target" });
|
||||
if (Me == target)
|
||||
return Ok(new { success = false, error = "cannot_cheer_self" });
|
||||
|
||||
var existing = await db.Cheers.FirstOrDefaultAsync(c =>
|
||||
c.FromPlayerId == Me && c.TargetPlayerId == target &&
|
||||
c.TargetRoomId == 0 && c.Type == type);
|
||||
if (existing is not null) return Ok(new { success = true, already_cheered = true });
|
||||
|
||||
db.Cheers.Add(new CheerEntity
|
||||
{
|
||||
FromPlayerId = Me,
|
||||
TargetPlayerId = target,
|
||||
Type = type,
|
||||
});
|
||||
await db.SaveChangesAsync();
|
||||
await level.AwardXpAsync(target, LevelService.CheerReceivedXp, $"cheer_from:{Me}");
|
||||
await notifications.NotifyAsync(target,
|
||||
PushNotificationId.SubscriptionUpdateProfile,
|
||||
new { Reason = "CheerReceived", From = Me, Type = type });
|
||||
return Ok(new { success = true, error = "" });
|
||||
}
|
||||
|
||||
/// <summary>POST <c>api/PlayerCheer/v1/SetSelectedCheer</c> — pin
|
||||
/// a cheer category as the caller's selected badge. Stored on the
|
||||
/// PlayerSetting key <c>SelectedCheer</c> (string-form int).</summary>
|
||||
[HttpPost("api/PlayerCheer/v1/SetSelectedCheer")]
|
||||
[Consumes("application/x-www-form-urlencoded", "multipart/form-data", "application/json")]
|
||||
public async Task<IActionResult> SetSelectedCheer([FromForm(Name = "Cheer")] int cheer = 0)
|
||||
{
|
||||
var existing = await db.PlayerSettings
|
||||
.FirstOrDefaultAsync(s => s.PlayerId == Me && s.Key == "SelectedCheer");
|
||||
if (existing is null)
|
||||
db.PlayerSettings.Add(new PlayerSettingEntity { PlayerId = Me, Key = "SelectedCheer", Value = cheer.ToString() });
|
||||
else
|
||||
existing.Value = cheer.ToString();
|
||||
await db.SaveChangesAsync();
|
||||
return Ok(new { success = true, error = "" });
|
||||
}
|
||||
|
||||
/// <summary>GET <c>api/PlayerCheer/v1/all</c> — every cheer the
|
||||
/// caller has received. Drives the profile's "X cheers" badge.</summary>
|
||||
[HttpGet("api/PlayerCheer/v1/all")]
|
||||
public async Task<IActionResult> All()
|
||||
{
|
||||
var rows = await db.Cheers
|
||||
.Where(c => c.TargetPlayerId == Me)
|
||||
.OrderByDescending(c => c.CheeredAt)
|
||||
.Take(200)
|
||||
.Select(c => new
|
||||
{
|
||||
Id = c.Id,
|
||||
FromPlayerId = c.FromPlayerId,
|
||||
Type = c.Type,
|
||||
CheeredAt = c.CheeredAt,
|
||||
})
|
||||
.ToListAsync();
|
||||
return Ok(rows);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user