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https://github.com/DorkSquadRR/DorkNet.git
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Import march-2020-03-10 from private repo (scrubbed 2026-05-27)
Targets Rec Room 2020.03.10 client (also serves 2020.03.06).
Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces dorknet-clientpatch-{key}.zip
for v1-march-* Release uploads.
- .github/workflows/release.yml — on tag push publishes both
dorknet-server-march_2020_03_10-win-x64.zip and
dorknet-clientpatch-march_2020_03_10.zip as Release assets.
Same scrub rules as december; tools/build-patcher-zip.ps1 added to
the maintainer-side allow-list so it survives.
This commit is contained in:
@@ -0,0 +1,90 @@
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using Microsoft.AspNetCore.Authorization;
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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using DorkNet.Server.Data;
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namespace DorkNet.Server.Controllers.API.Role;
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/// <summary>
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/// api.rec.net/api/role/* — role / privilege probes the watch consults
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/// when deciding whether to surface dev-only UI (the in-watch debug
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/// console button, hidden admin-tool tab, etc).
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///
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/// URL verified against
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/// Cpp2IL_ISIL/IsilDump/Assembly-CSharp/RecNet/Accounts.txt:5168
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/// (<c>"role/developer/{0}"</c>) called from
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/// <c>RecNet.Accounts.GetAccountIsDeveloper</c>. Response shape is a
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/// bare JSON boolean — the watch wraps the call with
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/// <c>PromiseExtensions.ExpectPrimitiveResponse<bool></c>, so an
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/// array or object response throws InvalidCastException and silently
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/// disables the dev UI.
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///
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/// To make a player a developer (and unlock the watch's
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/// debug-console button), set <c>Players.IsDeveloper = 1</c> in the
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/// SQLite DB or via the admin UI's player editor.
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/// </summary>
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[ApiController]
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public class RoleController(DorkNetDbContext db) : ControllerBase
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{
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// Service-routed call from Accounts.GetAccountIsDeveloper. The
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// 2020 dump's SendRequest carries `Service = 0` (Auth) — verified
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// at Cpp2IL_ISIL/.../RecNet/Accounts.txt:5183-5186 against the
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// RecNet.Service enum in dump.cs:586523-586538 (Auth=0). Service.Auth
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// maps to <c>auth.{apex}</c> in ConfigService's ServiceUrls, and
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// the path the watch appends has NO `/api/` prefix — it's just
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// <c>role/developer/{id}</c>. The previous <c>/api/role/...</c>-only
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// route never matched, so every nameplate probe came back 404 and
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// the watch logged "Failed to GetIsDeveloper for accountId X: HTTP
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// Error 404" once per remote player per scene load.
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[HttpGet("/role/developer/{accountId:long}")]
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[HttpGet("/api/role/developer/{accountId:long}")]
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[AllowAnonymous]
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public async Task<ActionResult<bool>> IsDeveloper(long accountId)
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{
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// OR IsCommunityTeam into the answer so the watch unlocks the
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// in-settings "Developer Display Mode" slider for community-team
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// members too — the slider's positions render the overhead
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// badge as "Community Team" / "Developer" (see
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// Cpp2IL_ISIL/.../PlayerUI.txt:9085-9099). The 2020 watch never
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// probes a separate community-team role, so collapsing both
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// flags into this one endpoint is the only way to reach the
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// badge UI without patching the binary.
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var isDev = await db.Players
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.Where(p => p.Id == accountId)
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.Select(p => (bool?)(p.IsDeveloper || p.IsCommunityTeam || p.IsAdmin))
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.FirstOrDefaultAsync();
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return Ok(isDev ?? false);
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}
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/// <summary>Mirror endpoint for the admin role — same shape, in case
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/// later builds added an <c>/api/role/admin/{id}</c> probe. The 2020
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/// dump only references the developer one but admins also get all
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/// dev privileges, so the result is unioned.</summary>
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[HttpGet("/role/admin/{accountId:long}")]
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[HttpGet("/api/role/admin/{accountId:long}")]
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[AllowAnonymous]
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public async Task<ActionResult<bool>> IsAdmin(long accountId)
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{
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var isAdmin = await db.Players
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.Where(p => p.Id == accountId)
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.Select(p => (bool?)p.IsAdmin)
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.FirstOrDefaultAsync();
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return Ok(isAdmin ?? false);
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}
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/// <summary>Future-proofing for a hypothetical
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/// <c>role/communityteam/{id}</c> probe — not referenced by the 2020
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/// build, but mirrors the developer shape so a patched watch can
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/// distinguish the two roles without a server change.</summary>
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[HttpGet("/role/communityteam/{accountId:long}")]
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[HttpGet("/api/role/communityteam/{accountId:long}")]
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[AllowAnonymous]
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public async Task<ActionResult<bool>> IsCommunityTeam(long accountId)
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{
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var isCt = await db.Players
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.Where(p => p.Id == accountId)
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.Select(p => (bool?)p.IsCommunityTeam)
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.FirstOrDefaultAsync();
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return Ok(isCt ?? false);
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}
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}
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