Import march-2020-03-10 from private repo (scrubbed 2026-05-27)

Targets Rec Room 2020.03.10 client (also serves 2020.03.06).

Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
  the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces dorknet-clientpatch-{key}.zip
  for v1-march-* Release uploads.
- .github/workflows/release.yml — on tag push publishes both
  dorknet-server-march_2020_03_10-win-x64.zip and
  dorknet-clientpatch-march_2020_03_10.zip as Release assets.

Same scrub rules as december; tools/build-patcher-zip.ps1 added to
the maintainer-side allow-list so it survives.
This commit is contained in:
Alexa
2026-05-27 01:06:12 +03:00
commit d471b418b9
389 changed files with 104767 additions and 0 deletions
@@ -0,0 +1,65 @@
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using DorkNet.Server.Auth;
using DorkNet.Server.Data;
using DorkNet.Server.Data.Entities;
using System.Text.Json.Serialization;
namespace DorkNet.Server.Controllers.PlayerSettings;
/// <summary>
/// playersettings.rec.net — dedicated player settings service.
/// </summary>
[ApiController]
[Authorize]
public class PlayerSettingsController(DorkNetDbContext db) : ControllerBase
{
private long CurrentPlayerId => this.RequireCurrentPlayerId();
[HttpGet("/settings/v1/{accountId:long}")]
public async Task<ActionResult<Dictionary<string, string>>> Get(long accountId)
{
// Settings are private — only the owner can read them. Returning
// 403 instead of leaking the dict.
if (accountId != CurrentPlayerId) return Forbid();
var settings = await db.PlayerSettings
.Where(s => s.PlayerId == accountId)
.ToDictionaryAsync(s => s.Key, s => s.Value);
return Ok(settings);
}
[HttpPut("/settings/v1/{accountId:long}")]
public async Task<IActionResult> Set(long accountId, [FromBody] Dictionary<string, string> updates)
{
if (accountId != CurrentPlayerId) return Forbid();
foreach (var (key, value) in updates)
{
var existing = await db.PlayerSettings
.FirstOrDefaultAsync(s => s.PlayerId == accountId && s.Key == key);
if (existing is null)
db.PlayerSettings.Add(new PlayerSettingEntity { PlayerId = accountId, Key = key, Value = value });
else
existing.Value = value;
}
await db.SaveChangesAsync();
return Ok();
}
[HttpDelete("/settings/v1/{accountId:long}/{key}")]
public async Task<IActionResult> Delete(long accountId, string key)
{
if (accountId != CurrentPlayerId) return Forbid();
var setting = await db.PlayerSettings
.FirstOrDefaultAsync(s => s.PlayerId == accountId && s.Key == key);
if (setting is null) return NotFound();
db.PlayerSettings.Remove(setting);
await db.SaveChangesAsync();
return Ok();
}
}