mirror of
https://github.com/DorkSquadRR/DorkNet.git
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Import march-2020-03-10 from private repo (scrubbed 2026-05-27)
Targets Rec Room 2020.03.10 client (also serves 2020.03.06).
Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces dorknet-clientpatch-{key}.zip
for v1-march-* Release uploads.
- .github/workflows/release.yml — on tag push publishes both
dorknet-server-march_2020_03_10-win-x64.zip and
dorknet-clientpatch-march_2020_03_10.zip as Release assets.
Same scrub rules as december; tools/build-patcher-zip.ps1 added to
the maintainer-side allow-list so it survives.
This commit is contained in:
@@ -0,0 +1,65 @@
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using Microsoft.AspNetCore.Authorization;
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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using DorkNet.Server.Auth;
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using DorkNet.Server.Data;
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using DorkNet.Server.Data.Entities;
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using System.Text.Json.Serialization;
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namespace DorkNet.Server.Controllers.PlayerSettings;
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/// <summary>
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/// playersettings.rec.net — dedicated player settings service.
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/// </summary>
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[ApiController]
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[Authorize]
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public class PlayerSettingsController(DorkNetDbContext db) : ControllerBase
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{
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private long CurrentPlayerId => this.RequireCurrentPlayerId();
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[HttpGet("/settings/v1/{accountId:long}")]
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public async Task<ActionResult<Dictionary<string, string>>> Get(long accountId)
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{
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// Settings are private — only the owner can read them. Returning
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// 403 instead of leaking the dict.
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if (accountId != CurrentPlayerId) return Forbid();
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var settings = await db.PlayerSettings
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.Where(s => s.PlayerId == accountId)
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.ToDictionaryAsync(s => s.Key, s => s.Value);
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return Ok(settings);
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}
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[HttpPut("/settings/v1/{accountId:long}")]
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public async Task<IActionResult> Set(long accountId, [FromBody] Dictionary<string, string> updates)
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{
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if (accountId != CurrentPlayerId) return Forbid();
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foreach (var (key, value) in updates)
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{
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var existing = await db.PlayerSettings
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.FirstOrDefaultAsync(s => s.PlayerId == accountId && s.Key == key);
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if (existing is null)
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db.PlayerSettings.Add(new PlayerSettingEntity { PlayerId = accountId, Key = key, Value = value });
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else
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existing.Value = value;
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}
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await db.SaveChangesAsync();
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return Ok();
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}
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[HttpDelete("/settings/v1/{accountId:long}/{key}")]
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public async Task<IActionResult> Delete(long accountId, string key)
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{
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if (accountId != CurrentPlayerId) return Forbid();
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var setting = await db.PlayerSettings
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.FirstOrDefaultAsync(s => s.PlayerId == accountId && s.Key == key);
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if (setting is null) return NotFound();
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db.PlayerSettings.Remove(setting);
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await db.SaveChangesAsync();
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return Ok();
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}
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}
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