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https://github.com/DorkSquadRR/DorkNet.git
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Import march-2020-03-10 from private repo (scrubbed 2026-05-27)
Targets Rec Room 2020.03.10 client (also serves 2020.03.06).
Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces dorknet-clientpatch-{key}.zip
for v1-march-* Release uploads.
- .github/workflows/release.yml — on tag push publishes both
dorknet-server-march_2020_03_10-win-x64.zip and
dorknet-clientpatch-march_2020_03_10.zip as Release assets.
Same scrub rules as december; tools/build-patcher-zip.ps1 added to
the maintainer-side allow-list so it survives.
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namespace DorkNet.Server.Data.Entities;
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/// <summary>
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/// Per-player wallet for a single currency. The 2020 client knows
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/// about a small set of <c>CurrencyType</c>s (1=Coins, 2=Tokens, …);
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/// each gets its own row keyed by (PlayerId, CurrencyType).
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///
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/// Updates go through <see cref="DorkNet.Server.Services.LevelService"/>
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/// or admin grants; reads back through the
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/// <c>storefronts/v4/balance/{currencyType}</c> endpoint.
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/// </summary>
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public class CurrencyBalanceEntity
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{
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public long Id { get; set; }
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public long PlayerId { get; set; }
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public int CurrencyType { get; set; }
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public long Balance { get; set; }
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public DateTime UpdatedAt { get; set; } = DateTime.UtcNow;
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}
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