mirror of
https://github.com/DorkSquadRR/DorkNet.git
synced 2026-10-25 23:18:44 -07:00
Import march-2020-03-10 from private repo (scrubbed 2026-05-27)
Targets Rec Room 2020.03.10 client (also serves 2020.03.06).
Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces dorknet-clientpatch-{key}.zip
for v1-march-* Release uploads.
- .github/workflows/release.yml — on tag push publishes both
dorknet-server-march_2020_03_10-win-x64.zip and
dorknet-clientpatch-march_2020_03_10.zip as Release assets.
Same scrub rules as december; tools/build-patcher-zip.ps1 added to
the maintainer-side allow-list so it survives.
This commit is contained in:
@@ -0,0 +1,60 @@
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
|
||||
namespace DorkNet.Server.Data.Entities;
|
||||
|
||||
/// <summary>
|
||||
/// One scene within a multi-scene custom room. Most rooms historically
|
||||
/// had only Scenes[0] (synthesised in <c>BuildRoomDetails</c> from
|
||||
/// <see cref="RoomEntity.LocationReplicationId"/> +
|
||||
/// <see cref="RoomEntity.CurrentDataBlobName"/>); rooms imported from a
|
||||
/// multi-scene archive write one row per chapter here, and the wire-shape
|
||||
/// builder emits the full <c>Scenes[]</c> array from this table when any
|
||||
/// rows exist.
|
||||
///
|
||||
/// <para>The scene's <see cref="RoomSceneId"/> on the wire is this table's
|
||||
/// <see cref="OrderIndex"/> — the matchmaking <c>SubRoomId</c> the watch
|
||||
/// passes to <c>/goto/room/{name}/{subroom}</c> matches against
|
||||
/// <see cref="Name"/>, then resolves to <see cref="OrderIndex"/> for
|
||||
/// <c>RoomInstance.SubRoomId</c>.</para>
|
||||
/// </summary>
|
||||
public class RoomSceneEntity
|
||||
{
|
||||
public long Id { get; set; }
|
||||
|
||||
/// <summary>FK to <see cref="RoomEntity"/>. Indexed so the per-room
|
||||
/// fetch in <c>BuildRoomDetails</c> is one query.</summary>
|
||||
public long RoomId { get; set; }
|
||||
|
||||
/// <summary>0-based index this scene occupies in the wire
|
||||
/// <c>Scenes[]</c> array. Doubles as the <c>RoomSceneId</c> the
|
||||
/// matchmaking flow uses for <c>RoomInstance.SubRoomId</c>.</summary>
|
||||
public int OrderIndex { get; set; }
|
||||
|
||||
/// <summary>Display name (e.g. "Lobby", "Ch1_Headfirst"). Matched
|
||||
/// case-insensitively against the sub-room segment of
|
||||
/// <c>/goto/room/{name}/{subroom}</c>.</summary>
|
||||
[MaxLength(128)]
|
||||
public string Name { get; set; } = string.Empty;
|
||||
|
||||
/// <summary>The <c>RoomSceneLocationId</c> GUID the client uses to
|
||||
/// look up the bundled stage prefab via
|
||||
/// <c>AGRoomSettings.TryGetRoomSceneLocationById</c>. Defaults to
|
||||
/// the MakerRoom (Basement) scene GUID — the canonical "blank
|
||||
/// canvas" stage 2020 custom rooms were built on. Extracted from
|
||||
/// resources.assets via tools/extract-locations-binary.py: the
|
||||
/// "Maker Room" Location entry has SceneName=Basement and
|
||||
/// ReplicationId=a75f7547-79eb-47c6-8986-6767abcb4f92.</summary>
|
||||
[MaxLength(64)]
|
||||
public string RoomSceneLocationId { get; set; } = "a75f7547-79eb-47c6-8986-6767abcb4f92";
|
||||
|
||||
/// <summary>The <see cref="RoomDataBlobEntity.BlobName"/> the watch
|
||||
/// downloads as the persisted state for this scene.</summary>
|
||||
[MaxLength(128)]
|
||||
public string DataBlobName { get; set; } = string.Empty;
|
||||
|
||||
public int MaxPlayers { get; set; } = 8;
|
||||
public bool IsSandbox { get; set; } = false;
|
||||
public bool CanMatchmakeInto { get; set; } = true;
|
||||
|
||||
public DateTime DataModifiedAt { get; set; } = DateTime.UtcNow;
|
||||
}
|
||||
Reference in New Issue
Block a user