feat: Add PlayerReputation handling and WebSocket handshake for 2018 client

This commit is contained in:
Alexa
2026-06-08 01:27:08 +03:00
parent 2eba82b342
commit da596a2692
3 changed files with 36 additions and 0 deletions
+24
View File
@@ -102,6 +102,30 @@ public class Player2018
[JsonPropertyName("AvoidJuniors")]
public bool AvoidJuniors { get; set; }
// REQUIRED to be non-null: the post-login analytics Identify dereferences
// localPlayer.PlayerReputation.<field> (RecNet.cs ~NECCOFKHCAA) — a null
// here NREs the boot coroutine and the client hangs on splash_screen.
[JsonPropertyName("PlayerReputation")]
public PlayerReputation2018 PlayerReputation { get; set; } = new();
}
/// <summary>
/// 2018 PlayerReputation (RecNet.HOLNFPNKNGB.Deserialize) — all int. Keys exact
/// incl. the "Noteriety" misspelling. Must be present (non-null) on the player.
/// </summary>
public class PlayerReputation2018
{
[JsonPropertyName("Noteriety")] public int Noteriety { get; set; }
[JsonPropertyName("CheerGeneral")] public int CheerGeneral { get; set; }
[JsonPropertyName("CheerHelpful")] public int CheerHelpful { get; set; }
[JsonPropertyName("CheerGreatHost")] public int CheerGreatHost { get; set; }
[JsonPropertyName("CheerSportsman")] public int CheerSportsman { get; set; }
[JsonPropertyName("CheerCreative")] public int CheerCreative { get; set; }
[JsonPropertyName("CheerCredit")] public int CheerCredit { get; set; }
[JsonPropertyName("SubscriberCount")] public int SubscriberCount { get; set; }
[JsonPropertyName("SubscribedCount")] public int SubscribedCount { get; set; }
[JsonPropertyName("SelectedCheer")] public int SelectedCheer { get; set; }
}
/// <summary>