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https://github.com/DorkSquadRR/DorkNet.git
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launcher: v0.1 — PhotinoNET shell + multi-version orchestration
Single-download .NET 9 self-contained launcher for hosting / joining
DorkNet servers. Reads versions.json from main to discover supported
client builds, fetches the matching server binary + client patcher
from GitHub Releases per branch, manages the server subprocess +
Cloudflare quick-tunnel, and wraps it all in a PhotinoNET window.
Code layout:
- Program.cs PhotinoNET window + message bridge bootstrap
- Backend/ AppPaths, AppState, VersionsManifest,
ReleaseDownloader, ServerProcess, ClientPatcher,
Tunnel, RecRoomPicker, JoinCode, MessageBridge
- ui/ index.html + style.css + app.js (no build step)
- RELEASES.md GitHub Releases artifact contract per-version
branches must publish to
Per-version branches need to ship two release assets per tag:
- dorknet-server-{version_key}-win-x64.zip
- dorknet-clientpatch-{version_key}.zip
(see launcher/RELEASES.md for the full naming + arg contract)
Photon AppIds, JWT secret, and the picked Rec Room path stay
per-machine; the launcher never bundles them.
This commit is contained in:
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<TargetFramework>net9.0-windows</TargetFramework>
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<Nullable>enable</Nullable>
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<ImplicitUsings>enable</ImplicitUsings>
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<UseWindowsForms>true</UseWindowsForms>
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<RootNamespace>DorkNet.Launcher</RootNamespace>
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<AssemblyName>dorknet</AssemblyName>
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<ApplicationManifest>app.manifest</ApplicationManifest>
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<PublishSingleFile>true</PublishSingleFile>
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<SelfContained>true</SelfContained>
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<RuntimeIdentifier>win-x64</RuntimeIdentifier>
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<IncludeNativeLibrariesForSelfExtract>true</IncludeNativeLibrariesForSelfExtract>
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<EnableCompressionInSingleFile>true</EnableCompressionInSingleFile>
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</PropertyGroup>
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<ItemGroup>
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<!-- PhotinoNET wraps WebView2 with a tiny .NET host. The WebView2 runtime
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ships in Windows 11 + modern Windows 10 (Edge auto-installs it). -->
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<PackageReference Include="Photino.NET" Version="4.0.16" />
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</ItemGroup>
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<ItemGroup>
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<!-- UI assets get copied next to the binary at publish time so the
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PhotinoNET window can load them from disk. Keeps the binary
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smaller than embedding base64; the user can also patch the UI
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in-place without rebuilding the .exe. -->
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<None Update="ui\**\*">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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</Project>
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