mirror of
https://github.com/DorkSquadRR/DorkNet.git
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feat: add 3D Charades word lists management and profanity filter toggle
- Implemented Charades word lists management in the admin UI, allowing for unlimited named word lists with difficulty settings. - Added functionality to bind live card slots to specific word lists, with automatic fallback to built-in lists. - Introduced a profanity filter toggle in server settings, enabling or disabling the server-side profanity filter. - Updated database schema to support new features, including additional columns for profanity filter status and charades slot bindings. - Enhanced documentation to reflect new features and their usage.
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@@ -505,6 +505,11 @@ public class GoToController(
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/// dorm if the instance was forgotten (server restart, owner
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/// already left and nobody re-created it).</summary>
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[HttpPost("/goto/instance/{roomInstanceId:long}")]
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// The 2023 client renamed the whole matchmaking surface from goto/* to
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// matchmake/* (verified 2023.03.21 il2cpp dump — RecNet.Matchmaking
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// ANOAAIHGHMG builds "matchmake/instance/{0}"). Same handler, both
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// mounts, so December and 2023 clients each hit the path they build.
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[HttpPost("/matchmake/instance/{roomInstanceId:long}")]
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public async Task<ActionResult<MatchmakingResponseDto>> GoToInstance(long roomInstanceId)
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{
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var resp = await BuildPrivateInstanceJoinResponseAsync(roomInstanceId);
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@@ -512,7 +517,51 @@ public class GoToController(
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return Ok(resp);
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}
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/// <summary>POST <c>matchmake/chatinvite/{accountId}/{roomInstanceId}</c>
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/// — the 2023 "pull into my match" path. When a party owner invites
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/// someone over chat (PlayerParty.AcceptChatPartyInvite →
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/// RecNet.Matchmaking chatinvite, verified in the 2023.03.21 il2cpp
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/// dump), the invitee's watch posts here to matchmake into the owner's
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/// instance. The two path params are the inviter's account id and the
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/// room instance id in an order the client doesn't document; a private
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/// instance id is always ≥ 2^24 while account ids are small sequential,
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/// so we take the param that resolves to a registered instance (falling
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/// back to the larger value). Unlike the message-based
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/// <c>POST /invite</c> flow, a chat party invite writes no invitee row,
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/// so we add the caller to the allow-list here before resolving the
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/// join — the owner explicitly pulled them in.</summary>
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[HttpPost("/matchmake/chatinvite/{p0:long}/{p1:long}")]
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public async Task<ActionResult<MatchmakingResponseDto>> MatchmakeChatInvite(long p0, long p1)
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{
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var roomInstanceId = await ResolveChatInviteInstanceAsync(p0, p1);
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if (this.CurrentPlayerId() is long callerId && roomInstanceId > 0)
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await privateInstances.InviteAsync(roomInstanceId, callerId);
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var resp = await BuildPrivateInstanceJoinResponseAsync(roomInstanceId);
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await RecordResponseAsync(resp);
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logger.LogInformation(
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"[matchmake-chatinvite] caller={Caller} p0={P0} p1={P1} → instance={Instance} error={Error}",
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this.CurrentPlayerId(), p0, p1, roomInstanceId, resp.ErrorCode);
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return Ok(resp);
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}
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/// <summary>Pick the room-instance param out of a chatinvite's two path
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/// segments. Prefers whichever resolves to a registered private
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/// instance; if neither does (e.g. a public-room party pull whose id is
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/// synthetic), falls back to the larger value since instance ids dwarf
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/// account ids.</summary>
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private async Task<long> ResolveChatInviteInstanceAsync(long p0, long p1)
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{
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if (await privateInstances.GetAsync(p0) is not null) return p0;
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if (await privateInstances.GetAsync(p1) is not null) return p1;
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return Math.Max(p0, p1);
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}
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[HttpPost("/goto/invite/{inviteId:long}")]
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// 2023 rename of goto/invite → matchmake/invite (RecNet.Matchmaking
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// OIEDPBLNMOP). {inviteId} is the invite message id, same as December.
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[HttpPost("/matchmake/invite/{inviteId:long}")]
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public async Task<ActionResult<MatchmakingResponseDto>> GoToInvite(long inviteId)
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{
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var callerId = this.CurrentPlayerId();
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