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https://github.com/DorkSquadRR/DorkNet.git
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Enhance signup process: increase item fetch limit, update Join API to use password, and improve UI for account creation
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@@ -2582,7 +2582,13 @@ public class AdminController(
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[FromQuery] string? storefront, [FromQuery] string? category,
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[FromQuery] int take = 200, [FromQuery] int skip = 0)
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{
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take = Math.Clamp(take, 1, 500);
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// Ceiling raised from 500: the wardrobe + color-variant seed pushes
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// the live catalog past 800 rows, all under storefront "main". A
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// 500-row window (ordered Storefront→Category→Price) silently hid
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// every item that sorted past it — e.g. torso SKUs like the Sea
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// Captain Contest shirt — so the admin UI couldn't find them even
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// by search (it filters the fetched page client-side).
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take = Math.Clamp(take, 1, 5000);
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skip = Math.Max(0, skip);
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IQueryable<StoreItemEntity> q = db.StoreItems;
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if (!string.IsNullOrWhiteSpace(storefront)) q = q.Where(i => i.Storefront == storefront);
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@@ -267,16 +267,15 @@ public class PublicSiteController(
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}).ToList());
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}
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public sealed record JoinRedeemRequest(string? Code, string? Username, string? DeviceId);
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public sealed record JoinRedeemRequest(string? Code, string? Username, string? Password);
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/// <summary>POST /api/site/v1/join/redeem — redeem a signup code,
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/// minting an account bound to the supplied device id. On success the
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/// player relaunches the game and the watch's device-id login finds
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/// the new account. Returns {ok, error?, username?}.</summary>
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/// minting a username/password account. Returns {ok, error?,
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/// username?}.</summary>
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[HttpPost("join/redeem")]
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public async Task<IActionResult> JoinRedeem([FromBody] JoinRedeemRequest body)
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{
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var result = await signupCodes.RedeemAsync(body.Code, body.Username, body.DeviceId);
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var result = await signupCodes.RedeemAsync(body.Code, body.Username, body.Password);
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if (!result.Ok)
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return BadRequest(new { ok = false, error = result.Error });
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return Ok(new { ok = true, username = result.Username, playerId = result.PlayerId });
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