Enhance signup process: increase item fetch limit, update Join API to use password, and improve UI for account creation

This commit is contained in:
Alexa
2026-06-02 02:05:01 +03:00
parent e404ed8352
commit e18e167660
7 changed files with 175 additions and 108 deletions
+12 -26
View File
@@ -10,10 +10,8 @@ namespace DorkNet.Server.Services;
/// Backs the admin-issued signup-code flow. While the server has signups
/// disabled, the only path to a new account is redeeming one of these on
/// the public <c>/join</c> page. Codes are single-use, carry an admin
/// descriptor, and can have an optional expiry. Redemption mints an
/// account bound to the device id the player's game client reported (see
/// <see cref="PendingDeviceEntity"/>), so the next launch logs straight
/// in via the watch's device-id login.
/// descriptor, and can have an optional expiry. Redemption mints a normal
/// username/password account.
/// </summary>
public class SignupCodeService(DorkNetDbContext db, PlayerService players)
{
@@ -61,10 +59,10 @@ public class SignupCodeService(DorkNetDbContext db, PlayerService players)
public sealed record RedeemResult(bool Ok, string? Error, long? PlayerId, string? Username);
/// <summary>Redeem a code: validate it, then mint an account bound to
/// <paramref name="deviceId"/> with the requested username. The code
/// is consumed atomically with account creation.</summary>
public async Task<RedeemResult> RedeemAsync(string? rawCode, string? rawUsername, string? deviceId)
/// <summary>Redeem a code: validate it, then mint a password account
/// with the requested username. The code is consumed atomically with
/// account creation.</summary>
public async Task<RedeemResult> RedeemAsync(string? rawCode, string? rawUsername, string? rawPassword)
{
var code = NormalizeCode(rawCode);
if (string.IsNullOrEmpty(code)) return new(false, "missing_code", null, null);
@@ -72,7 +70,9 @@ public class SignupCodeService(DorkNetDbContext db, PlayerService players)
var username = (rawUsername ?? string.Empty).Trim();
if (!IsValidUsername(username)) return new(false, "invalid_username", null, null);
if (string.IsNullOrWhiteSpace(deviceId)) return new(false, "missing_device", null, null);
var password = rawPassword ?? string.Empty;
if (string.IsNullOrEmpty(password)) return new(false, "missing_password", null, null);
if (password.Length < 8) return new(false, "password_too_short", null, null);
var entity = await db.SignupCodes.FirstOrDefaultAsync(c => c.Code == code);
if (entity is null) return new(false, "invalid_code", null, null);
@@ -83,31 +83,17 @@ public class SignupCodeService(DorkNetDbContext db, PlayerService players)
if (await db.Players.AnyAsync(p => p.Username == username))
return new(false, "username_taken", null, null);
// The device must not already own an account (otherwise the
// player would launch into the existing one, not this fresh
// account). Guides them to a different device / to just log in.
if (await players.GetByDeviceAsync(deviceId) is not null)
return new(false, "device_in_use", null, null);
var player = await players.GetOrCreateByDeviceAsync(
deviceId: deviceId,
var player = await players.CreateNewAccountAsync(
deviceId: $"join-{Guid.NewGuid():N}",
platform: 0,
platformId: null,
displayName: username);
player.PasswordHash = BCrypt.Net.BCrypt.HashPassword(password, workFactor: 11);
entity.RedeemedByPlayerId = player.Id;
entity.RedeemedAt = DateTime.UtcNow;
await db.SaveChangesAsync();
// The device is now bound to a real account — drop any pending
// refusal row so it stops showing on the /join picker.
var pending = await db.PendingDevices.FirstOrDefaultAsync(d => d.DeviceId == deviceId);
if (pending is not null)
{
db.PendingDevices.Remove(pending);
await db.SaveChangesAsync();
}
return new(true, null, player.Id, player.Username);
}