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feat: Implement "everyone owns all avatar items" toggle; update server settings, controller logic, and admin UI
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@@ -32,6 +32,16 @@ public class ServerSettingsEntity
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/// and the system/coach account (Id=1) is excluded.</summary>
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public bool GlobalFriendsEnabled { get; set; }
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/// <summary>When true, every account is reported as owning every
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/// avatar item in the master catalog (plus all permanent hair dyes) —
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/// the wardrobe/store "unlocked items" endpoints return the full
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/// catalog for every player regardless of their real inventory. Like
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/// <see cref="GlobalFriendsEnabled"/>, nothing is written to the
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/// inventory tables: it's synthesized at read time, so flipping it off
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/// instantly reverts to each player's actually-owned items. Color
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/// variants and player-made custom (UGC) items are out of scope.</summary>
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public bool AllAvatarItemsOwned { get; set; }
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/// <summary>When true, the challenge map tells the 2020 watch that
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/// weekly challenge completion is required for the weekly reward flow.
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/// Individual player challenge rows still default to incomplete until
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