ci: keep the checkout so the path filter can skip non-client pushes

The job's path filter needs the last build's checkout to compare against.
The pipeline deleted the whole workspace after each run, so Jenkins polled
with "Working Directory does not exist", assumed changes, and started a
run for every push (builds #6 and #7: zero changed files). Delete only
out/ and quest-work/ instead.
This commit is contained in:
Alexa
2026-10-25 12:49:09 +02:00
parent bafb380fc8
commit e29707deeb
2 changed files with 13 additions and 5 deletions
Vendored
+9 -4
View File
@@ -226,10 +226,15 @@ pipeline {
archiveArtifacts artifacts: 'out/downloads/**', allowEmptyArchive: true, fingerprint: true
}
cleanup {
// Runs after archiving. Keeps the restic cache and restored stock
// builds ($DORKNET_CACHE on the agent, outside the workspace); drops
// the workspace's build output and scratch.
cleanWs(deleteDirs: true, notFailBuild: true)
// Runs after archiving. Drops the build output and scratch (several
// GB) but keeps the Git checkout: the job's path filter compares
// pushes against it, and without a workspace Jenkins treats every
// push as a change and starts a run. The restic cache and restored
// stock builds live outside the workspace ($DORKNET_CACHE).
cleanWs(deleteDirs: true, notFailBuild: true, patterns: [
[pattern: 'out/**', type: 'INCLUDE'],
[pattern: 'quest-work/**', type: 'INCLUDE'],
])
}
}
}
+4 -1
View File
@@ -71,7 +71,10 @@ Resolve a table for another build locally with `build.py build --dump-cs`.
under the job's **Git** source, add **Additional Behaviours → Polling
ignores commits in certain paths** with included regions
`DorkNet[.]ClientMod/.*`, `DorkNet[.]Quest/.*`, `tools/build_pc[.]py` (one
per line) and excluded region `.*[.]md`.
per line) and excluded region `.*[.]md`. The filter compares against the
last build's checkout, so the pipeline keeps it and deletes only `out/`
and its scratch folders after each run; without a checkout, Jenkins treats
every push as a change.
- **Build with Parameters** runs a manual build:
- `PLATFORMS` (both / pc / quest), and `PC_FULL_CLIENT` for the full PC client;
- snapshot tags, and per-run repository overrides;