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fix: notification pushes now match what the 2023 client reads
Most pushes were still shaped for the 2020 watch, so the 2023 client parsed them as empty or dropped them without any error. - RelationshipChanged carries the relationship row, to both players, on friend request / accept / remove / add and on favorite / mute / ignore. Friend requests and accepts also land in the notifications inbox. - ModerationKick uses the client's flat moderation block, with the reason in VoteKickReason (the only field the dialog shows). - Bans, account deletion, password resets and second-session takeover are a Logout with a numeric reason instead of a kick to the dorm; the old string reason failed the client's parse. - SubscribeToPlayers is honoured: each connection joins a presence group per subscribed player, and presence (only presence) reaches subscribers as well as friends. The hub allows 180 s of client silence, since the client reconnects at most 3 times per login. - Admin broadcast sends its text as a coach message and can start the client's own maintenance countdown; ServerMaintenance only reads StartsInMinutes. - ConsumableMapping, StorefrontBalance, gift, player event, level-up, RoomUpdate, profile-image and PlayerLeftChat pushes carry the client's DTOs. "Join rejected" is the client's RequestGameInvite message. Contract in docs/recroom-2023-notifications.md; push frames are checked by NotificationContractTests through a capturing hub context.
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@@ -69,17 +69,15 @@ public class MatchPlayerController(
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if (replaced)
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{
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log.LogWarning(
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"[{Scope}] concurrent session for player={PlayerId}; takeOver={TakeOver}; kicking old session(s) via ModerationKick push",
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"[{Scope}] concurrent session for player={PlayerId}; takeOver={TakeOver}; logging old session(s) out",
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logScope, playerId, takeOverExclusiveSession);
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// The new session hasn't opened its SignalR socket yet
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// (negotiate fires AFTER /player/login on the watch's
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// boot sequence — verified in the live trace), so the
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// ModerationKick push hits only the OLDER session's
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// existing connections. They'll show the "you've been
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// kicked" dialog and gracefully disconnect via the
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// watch's LocalModerationKickSelf path.
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await notifications.KickStaleSession(playerId,
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"Your account was signed in on another device.");
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// (negotiate fires AFTER /player/login on the boot
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// sequence — verified in the live trace), so the Logout
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// push (Reason SessionTakeover) reaches only the OLDER
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// session, which shows the client's own "signed in
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// elsewhere" message and returns to the boot scene.
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await notifications.LogoutStaleSession(playerId);
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}
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}
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return Ok(Array.Empty<object>());
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