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fix: notification pushes now match what the 2023 client reads
Most pushes were still shaped for the 2020 watch, so the 2023 client parsed them as empty or dropped them without any error. - RelationshipChanged carries the relationship row, to both players, on friend request / accept / remove / add and on favorite / mute / ignore. Friend requests and accepts also land in the notifications inbox. - ModerationKick uses the client's flat moderation block, with the reason in VoteKickReason (the only field the dialog shows). - Bans, account deletion, password resets and second-session takeover are a Logout with a numeric reason instead of a kick to the dorm; the old string reason failed the client's parse. - SubscribeToPlayers is honoured: each connection joins a presence group per subscribed player, and presence (only presence) reaches subscribers as well as friends. The hub allows 180 s of client silence, since the client reconnects at most 3 times per login. - Admin broadcast sends its text as a coach message and can start the client's own maintenance countdown; ServerMaintenance only reads StartsInMinutes. - ConsumableMapping, StorefrontBalance, gift, player event, level-up, RoomUpdate, profile-image and PlayerLeftChat pushes carry the client's DTOs. "Join rejected" is the client's RequestGameInvite message. Contract in docs/recroom-2023-notifications.md; push frames are checked by NotificationContractTests through a capturing hub context.
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@@ -416,15 +416,18 @@ public static class ServiceCollectionExtensions
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kopts.Limits.MinResponseDataRate = null;
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});
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// Keepalive cadence: server pings every 10s, gives the client 60s
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// to ack before declaring the connection dead. The 10s ping forces
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// frame traffic well below every proxy timeout we've seen in the
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// path (Cloudflare edge ~100s, cloudflared 600s, Coolify/Traefik
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// 180s, Kestrel 130s).
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// Keepalive cadence: the server pings every 10s, which keeps frame
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// traffic well below every proxy timeout we've seen in the path
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// (Cloudflare edge ~100s, cloudflared 600s, Coolify/Traefik 180s,
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// Kestrel 130s). The 2023 client pings every 15s, but from its main
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// thread, so a long room-load hitch pauses its pings. It has no
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// timeout of its own and reconnects at most 3 times per login, so a
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// healthy socket the server drops can leave it without live
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// notifications for the rest of the session. Give it 180s.
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var signalR = builder.Services.AddSignalR(opts =>
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{
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opts.KeepAliveInterval = TimeSpan.FromSeconds(10);
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opts.ClientTimeoutInterval = TimeSpan.FromSeconds(60);
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opts.ClientTimeoutInterval = TimeSpan.FromSeconds(180);
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opts.HandshakeTimeout = TimeSpan.FromSeconds(15);
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// Allow large gift / community-board payloads (default 32 KB
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// truncates anything bigger and disconnects the client).
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