Enhance room role management: refactor role granting logic, add role invitation endpoints, and improve role handling in RoomsController and AdminController

This commit is contained in:
Alexa
2026-06-06 20:33:08 +03:00
parent 9b39c2e8e4
commit eb2fb0e1f1
6 changed files with 326 additions and 25 deletions
+89
View File
@@ -1142,6 +1142,95 @@ internal static class DevMenuProbe
if (pn.Count > 0) Mod.Log.Msg($" [propnames] {string.Join(", ", pn.GetRange(0, Math.Min(40, pn.Count)))}");
DumpWatchButtons(t, inst);
DumpCollections(t, inst, "HomeScreenFlow");
DumpStackedUi(t, inst);
}
// Walk HomeScreenFlow -> UIBase (StackedUIBase) and dump the data we need
// to build a CUSTOM watch page by cloning a real flow:
// * flowResources catalog — the TypeName of every PUSHABLE flow; these
// are our clone-target candidates (pick a simple self-contained one).
// * the Type->flow cache — what's already instantiated (do NOT mutate
// these cached singletons; clone an independent copy instead).
// * ScreenHeader presence — proves a cloned flow brings its own title
// bar + back button for free.
// Names are obfuscated, so we match by SHAPE (array-of-prefab-ref,
// Dictionary<Type,flow>) rather than by field name.
private static void DumpStackedUi(Type homeType, object homeInst)
{
var ui = GetMemberValue(homeType, homeInst, "UIBase", "get_UIBase");
if (ui is null) { Mod.Log.Msg(" [stackedui] UIBase: null (could not reach StackedUIBase)"); return; }
var uiType = ui.GetType();
Mod.Log.Msg($" [stackedui] UIBase type={uiType.FullName}");
var hdr = GetMemberValue(homeType, homeInst, "ScreenHeader", "get_ScreenHeader");
if (hdr != null)
{
var ht = hdr.GetType();
var hp = new List<string>(); foreach (var p in ht.GetProperties()) hp.Add(p.Name);
Mod.Log.Msg($" [stackedui] home ScreenHeader={ht.Name}; props={string.Join(",", hp.GetRange(0, Math.Min(30, hp.Count)))}");
}
else Mod.Log.Msg(" [stackedui] home ScreenHeader: null");
foreach (var f in uiType.GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance))
{
object? v; try { v = f.GetValue(ui); } catch { continue; }
if (v is null) continue;
int n = ArrLen(v);
// Flow-prefab catalog: a non-empty array whose elements expose a
// TypeName string (FlowPrefabResourceReference).
if (n > 0 && n <= 300 && (v is Array || v.GetType().Name.IndexOf("Array", StringComparison.OrdinalIgnoreCase) >= 0))
{
var first = ArrItem(v, 0);
var et = first?.GetType().Name ?? "?";
if (et.IndexOf("Flow", StringComparison.OrdinalIgnoreCase) < 0 &&
et.IndexOf("Prefab", StringComparison.OrdinalIgnoreCase) < 0 &&
et.IndexOf("Resource", StringComparison.OrdinalIgnoreCase) < 0 &&
et.IndexOf("Reference", StringComparison.OrdinalIgnoreCase) < 0) continue;
Mod.Log.Msg($" [stackedui] flow catalog '{f.Name}': {et}[{n}]");
for (int i = 0; i < n; i++)
{
var e = ArrItem(v, i); if (e is null) continue;
Mod.Log.Msg($" [{i}] {ReadStringMember(e)}");
}
continue;
}
// Flow cache: Dictionary<Type, StackedUIFlowBase>.
var vt = v.GetType();
if (vt.IsGenericType && vt.Name.StartsWith("Dictionary"))
{
var ga = vt.GetGenericArguments();
if (ga.Length == 2 && ga[1].Name.IndexOf("Flow", StringComparison.OrdinalIgnoreCase) >= 0)
{
var cp = vt.GetProperty("Count");
Mod.Log.Msg($" [stackedui] flow cache '{f.Name}': Dictionary<{ga[0].Name},{ga[1].Name}> count={(cp?.GetValue(v) as int? ?? -1)}");
}
}
}
}
// Property by name, else parameterless getter method, else null.
private static object? GetMemberValue(Type t, object inst, string prop, string getter)
{
var (found, _, v) = GetMember(t, inst, prop);
if (found && v != null) return v;
var m = t.GetMethod(getter, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance,
null, Type.EmptyTypes, null);
if (m != null) { try { return m.Invoke(inst, null); } catch { } }
return v;
}
// First non-empty string field/property on an object — for obfuscated
// wrappers, that's the TypeName of a FlowPrefabResourceReference.
private static string ReadStringMember(object o)
{
var t = o.GetType();
foreach (var p in t.GetProperties(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance))
if (p.PropertyType == typeof(string) && p.GetIndexParameters().Length == 0)
{ try { if (p.GetValue(o) is string s && s.Length > 0) return s; } catch { } }
foreach (var f in t.GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance))
if (f.FieldType == typeof(string))
{ try { if (f.GetValue(o) is string s && s.Length > 0) return s; } catch { } }
return "(no string member)";
}
// Enumerate Button3D components under the HomeScreenFlow via Unity's