feat(auth): external sign-in for the website and admin panel

Players sign in to the website, and admins to the admin panel, with an
OpenID Connect provider (DorkNet:SignIn:*). The first sign-in links the
provider identity (issuer + subject) to a DorkNet account with that
account's password; after that the provider sign-in is enough.

- Cookie sessions per host, keys persisted in the database so redeploys
  keep people signed in; unlink, deletion or a ban ends the session.
- Link attempts limited to 5 failures per 15 minutes per identity and
  per username.
- Admin panel: "Sign in with ..." exchanges the session for the usual
  admin tokens via GET /api/admin/v1/sso (IsAdmin still required).
- Downloads: optional DorkNet:Downloads:RequireSignIn serves the
  manifest and files only to signed-in players; the Downloads and Quest
  pages offer sign-in instead.
- Website: sign-in in the header, /link and /account pages.

The game client's login is unchanged.
This commit is contained in:
Alexa
2026-10-25 15:47:56 +02:00
parent 260f6605fc
commit f0e4679887
27 changed files with 5138 additions and 31 deletions
@@ -39,6 +39,7 @@ public sealed class DownloadsService
}
var host = config["DorkNet:Downloads:Host"]?.Trim();
_host = string.IsNullOrEmpty(host) ? null : host;
RequireSignIn = config.GetValue<bool>("DorkNet:Downloads:RequireSignIn");
if (_baseUri is null)
log.LogInformation("[downloads] no DorkNet:Downloads:BaseUrl; the Downloads page and Quest latest-build install are off");
@@ -48,6 +49,10 @@ public sealed class DownloadsService
public bool IsConfigured => _baseUri is not null;
/// <summary><c>DorkNet:Downloads:RequireSignIn</c>: serve the manifest and
/// files only to a signed-in, linked player (website sign-in).</summary>
public bool RequireSignIn { get; }
/// <summary>The published manifest, or null when none has been published yet.</summary>
public async Task<JsonObject?> GetManifestAsync(CancellationToken ct)
{