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https://github.com/DorkSquadRR/DorkNet.git
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feat(auth): external sign-in for the website and admin panel
Players sign in to the website, and admins to the admin panel, with an OpenID Connect provider (DorkNet:SignIn:*). The first sign-in links the provider identity (issuer + subject) to a DorkNet account with that account's password; after that the provider sign-in is enough. - Cookie sessions per host, keys persisted in the database so redeploys keep people signed in; unlink, deletion or a ban ends the session. - Link attempts limited to 5 failures per 15 minutes per identity and per username. - Admin panel: "Sign in with ..." exchanges the session for the usual admin tokens via GET /api/admin/v1/sso (IsAdmin still required). - Downloads: optional DorkNet:Downloads:RequireSignIn serves the manifest and files only to signed-in players; the Downloads and Quest pages offer sign-in instead. - Website: sign-in in the header, /link and /account pages. The game client's login is unchanged.
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@@ -39,6 +39,7 @@ public sealed class DownloadsService
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}
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var host = config["DorkNet:Downloads:Host"]?.Trim();
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_host = string.IsNullOrEmpty(host) ? null : host;
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RequireSignIn = config.GetValue<bool>("DorkNet:Downloads:RequireSignIn");
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if (_baseUri is null)
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log.LogInformation("[downloads] no DorkNet:Downloads:BaseUrl; the Downloads page and Quest latest-build install are off");
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@@ -48,6 +49,10 @@ public sealed class DownloadsService
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public bool IsConfigured => _baseUri is not null;
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/// <summary><c>DorkNet:Downloads:RequireSignIn</c>: serve the manifest and
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/// files only to a signed-in, linked player (website sign-in).</summary>
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public bool RequireSignIn { get; }
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/// <summary>The published manifest, or null when none has been published yet.</summary>
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public async Task<JsonObject?> GetManifestAsync(CancellationToken ct)
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{
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