feat(auth): external sign-in for the website and admin panel

Players sign in to the website, and admins to the admin panel, with an
OpenID Connect provider (DorkNet:SignIn:*). The first sign-in links the
provider identity (issuer + subject) to a DorkNet account with that
account's password; after that the provider sign-in is enough.

- Cookie sessions per host, keys persisted in the database so redeploys
  keep people signed in; unlink, deletion or a ban ends the session.
- Link attempts limited to 5 failures per 15 minutes per identity and
  per username.
- Admin panel: "Sign in with ..." exchanges the session for the usual
  admin tokens via GET /api/admin/v1/sso (IsAdmin still required).
- Downloads: optional DorkNet:Downloads:RequireSignIn serves the
  manifest and files only to signed-in players; the Downloads and Quest
  pages offer sign-in instead.
- Website: sign-in in the header, /link and /account pages.

The game client's login is unchanged.
This commit is contained in:
Alexa
2026-10-25 15:47:56 +02:00
parent 260f6605fc
commit f0e4679887
27 changed files with 5138 additions and 31 deletions
+4
View File
@@ -9,6 +9,8 @@ import { PlayerProfile } from './pages/PlayerProfile';
import { Rooms } from './pages/Rooms';
import { Join } from './pages/Join';
import { Downloads } from './pages/Downloads';
import { Link as LinkAccount } from './pages/Link';
import { Account } from './pages/Account';
import { NotFound } from './pages/NotFound';
// The Quest installer pulls in the WebUSB/ADB stack; load it only on /quest.
@@ -29,6 +31,8 @@ export function App() {
<Route path="/join" element={<Join />} />
<Route path="/quest" element={<Suspense fallback={null}><Quest /></Suspense>} />
<Route path="/downloads" element={<Downloads />} />
<Route path="/link" element={<LinkAccount />} />
<Route path="/account" element={<Account />} />
{/* Legacy paths from the vanilla-JS feed.localhost site */}
<Route path="/p/:id" element={<RedirectPhoto />} />
<Route path="/u/:id" element={<RedirectPlayer />} />