Localtunnel hosting + admin panel + AppData db

- Default hosting mode is now Localtunnel — public *.loca.lt URL,
  no account, auto-fetched on first run. Replaces the prototyped
  Tailscale mode.
- Tailscale code purged from launcher + CLI; docs swapped to
  Localtunnel throughout (easy-setup, joining-a-server, server-cli,
  troubleshooting, faq, READMEs).
- Launcher sidebar gains an Open admin panel button — opens
  https://admin.<apex> in the browser once the server is live.
- SQLite db moves to %APPDATA%\DorkNet\dorknet.db (server reads
  Database__SqlitePath env var, launcher passes it). Existing dbs
  under <serverDir>\data\ are migrated on first run.
- CLI Program.cs: --mode default flips from tailscale to localtunnel;
  csproj links in LocaltunnelTunnel + LocaltunnelInstaller.
- New Backend files: LauncherNameServer, LocaltunnelInstaller,
  LocaltunnelTunnel, SingleOriginServiceMap.
- .gitignore: exclude installer/out/.
This commit is contained in:
Alexa
2026-05-28 01:39:38 +03:00
parent 7852b410ee
commit f5ad4b59ef
30 changed files with 942 additions and 184 deletions
+27 -21
View File
@@ -12,7 +12,8 @@ your own machine and hand a join code to your friends. The launcher is a
single Windows app that:
- runs the server,
- opens a public tunnel so friends anywhere can connect,
- opens a Localtunnel HTTPS URL (or, in LAN mode, publishes your local
address) so friends can connect,
- patches your local copy of Rec Room to point at the server,
- packages a join code your friends paste into their launcher.
@@ -24,6 +25,10 @@ single Windows app that:
[Getting the 2020 client](#getting-the-2020-client) below.
- A free Photon Cloud account — the launcher walks you through this on
first run.
- No account needed for the default "friends anywhere" hosting mode —
the launcher uses [Localtunnel](https://localtunnel.github.io/www/)
to get a free, anonymous `*.loca.lt` URL for your server. Auto-fetched
by the launcher on first run; no sign-in.
- ~5 GB free disk space
- About 10 minutes for first-run setup, ~30 seconds per subsequent launch
@@ -102,12 +107,11 @@ when you continue.
- **Server name** — what shows up in your join code. Use whatever your
friends will recognise ("Adam's Sunday games", "DorkSquad Test", etc.).
- **Who can join?** — three options, only one shows extra inputs:
- **Friends anywhere · Tunnelto** *(default, recommended)* — the
launcher runs a Tunnelto tunnel that gives your server a public
`*.tunnelto.me` URL. Works for anyone, anywhere. No router config.
- **Tunnelto wildcard base** — advanced. If you've got a wildcard
Tunnelto subscription, paste the apex domain. Subdomains like
`api.<base>`, `auth.<base>`, etc. get auto-generated.
- **Friends anywhere · Localtunnel** *(default, recommended)* — the
launcher fetches the Localtunnel client (no account, no sign-in)
and gets you a public `https://<random-name>.loca.lt` URL. Friends
can join from anywhere with just the join code; nothing extra to
install on their side.
- **Same WiFi only · sslip.io** — bind on your LAN only. Friends must
be on the same network. No tunnel, lowest latency.
@@ -161,10 +165,10 @@ session, the new values get used the next time you hit Start hosting.
- **REC ROOM VERSION TO HOST FOR** — dropdown. Pre-selects the version
matching your install. Picking a different version means the launcher
will fetch that server build the next time you Start hosting.
- **WHO CAN JOIN?** — the same three options as step 3 of the wizard.
- **TUNNELTO BASE HOST** — only visible when you pick the wildcard
option. Auto-generated otherwise; not needed for the default or LAN
modes.
- **WHO CAN JOIN?** — same options as step 3 of the wizard. The
Localtunnel option auto-fetches the tunnel client on first use; no
account or sign-in required, and the URL is regenerated every host
session.
### Photon Cloud panel
@@ -191,8 +195,9 @@ The launcher runs through six steps in order:
1. **Download server** — fetches the matching server build into
`%LOCALAPPDATA%\DorkNet\servers\<version>\`. ~50 MB the first time;
reused on subsequent launches.
2. **Open tunnel** — starts Tunnelto and assigns a public hostname.
Skipped in LAN mode.
2. **Open tunnel** — fetches the Localtunnel client on first run, then
opens a tunnel and waits for the `https://<random>.loca.lt` URL.
LAN mode skips this step and just resolves your local WiFi IP.
3. **Start server** — boots the server process. SQLite database lives
in `%APPDATA%\DorkNet\dorknet.db`.
4. **Download patcher** — fetches the client-patcher payload that
@@ -275,13 +280,11 @@ See [joining-a-server.md](joining-a-server.md) for the join-side flow.
| Mode | Tunnel | Public URL | Best for |
| --- | --- | --- | --- |
| Friends anywhere · Tunnelto | yes | `dorknet-<random>.tunnelto.me` | Default — works for everyone, no setup |
| Tunnelto wildcard base | yes | `<your-apex>` + `api.<apex>`, `auth.<apex>`, … | Power users with a wildcard Tunnelto plan |
| Friends anywhere · Localtunnel | public HTTPS, anonymous | `https://<random>.loca.lt` | Default — friends connect from anywhere with just the join code |
| Same WiFi only · sslip.io | no | `<lan-ip>.sslip.io` | LAN games, lowest latency, no internet exposure |
Default mode is the right pick for >95% of cases. The wildcard mode is
only useful if you've already got a stable apex domain set up. LAN mode
is for when everyone's in the same room.
Default mode is the right pick for >95% of cases. LAN mode is for when
everyone's in the same room and you do not want a public URL.
---
@@ -308,9 +311,12 @@ See [troubleshooting.md](troubleshooting.md) for the full list.
The most common problems:
- **Server starts but friend can't connect** — Cloudflare Quick Tunnels
rotate the URL on every restart. Re-share the join code if you've
restarted hosting.
- **Server starts but friend can't connect** — Localtunnel hands you a
fresh `*.loca.lt` URL every host session, so the join code from your
previous run is stale. Hit Start hosting again, copy the new join
code, re-share. (Localtunnel sometimes also shows a one-time "Click
to Continue" interstitial in the browser the first time a joiner's
machine touches the URL; friends might need to open the URL once.)
- **"Photon CustomAuth 401" in the server log** — your Realtime AppId
on the server doesn't match what the launcher patched into the
client. Make sure both sides use the same AppIds.