fix: 2023 room instances, publish, role permissions and co-owner invites

- Room roles: list the creator as Creator (255), not CoOwner (30). The
  client takes the local role from the Roles list and only lets a player
  edit roles below their own (Creator excepted), so the creator could not
  edit Co-Owner and Creator permissions. Enforce the role ladder on the
  server (RoomRoleRules), let invitees accept (PUT roles/{me} role=30) and
  reject (PUT roles/{me}/invite role=0), send message Types 62/60/61, and
  push RoomUpdate after every role change.
- Permissions: persist PUT subrooms/{sub}/permissions cells in a new
  RoomRolePermissions table, serve them from photon_access_token (plus a
  roomserver/ twin) and push PhotonAccessToken to the sub-room.
- Publish: player-owned rooms are never IsRRO on the wire; the client
  hides Publish and every room setting for an RRO.
- Sub-rooms: wire SubRoomId = OrderIndex + 1 (the client will not load a
  sub-room with id 0), new rooms always get a named Home sub-room, and a
  startup pass repairs rooms without one.
- Instance browser: per-room Redis presence index, live players only,
  private instances for the people allowed in, real IsFull.
- Room/sub-room settings: creator or accepted co-owner everywhere.
This commit is contained in:
Alexa
2026-10-24 23:21:46 +03:00
parent 0839d932ce
commit fd2153d82b
25 changed files with 6012 additions and 419 deletions
@@ -1432,6 +1432,13 @@ public class RoomsModerationController(
// it editable. Safe for admin: the purge gate and "RR Original"
// badge both key on CreatorPlayerId == SystemAccountId, so a
// user-owned clone is still shown as Custom and stays purgeable.
//
// The WIRE IsRRO is a different thing: it is false for every
// player-owned room (RoomService.WireIsRRO). The 2023 client's
// room-load pipeline never reads IsRRO (the baked scene comes
// from the sub-room's UnitySceneId, the blob step from DataBlob),
// while its owner UI refuses publish and every room setting on
// an RRO, which is what kept cloned rooms from being published.
IsAGRoom = source.IsAGRoom,
IsDormRoom = false,
CloningAllowed = source.CloningAllowed,
@@ -1509,6 +1516,18 @@ public class RoomsModerationController(
CanMatchmakeInto = s.CanMatchmakeInto,
DataModifiedAt = DateTime.UtcNow,
}).ToList();
// A template with no scene rows still has to give the new room a
// real entry sub-room (named "Home", from the clone's own location,
// blob and capacity). Without it the details served a synthesised
// placeholder and Room Settings > Subrooms showed an empty row.
if (clonedScenes.Count == 0)
{
var home = Services.RoomService.NewHomeScene(clone);
home.Id = ++nextSceneId;
clonedScenes.Add(home);
}
foreach (var scene in clonedScenes.Where(s => string.IsNullOrWhiteSpace(s.Name)))
scene.Name = Services.RoomService.DefaultSubRoomName(scene.OrderIndex);
if (clonedScenes.Count > 0)
{
db.RoomScenes.AddRange(clonedScenes);
@@ -1580,8 +1599,11 @@ public class RoomsModerationController(
// The scene was created as a shallow copy, so its DataBlobName is
// currently the SOURCE's. Either a copy replaces it or it gets
// cleared — it must never survive as-is.
// A synthesised Home scene (template had no rows) has no source
// scene; it starts from the room-level blob it was built with.
var sourceBlob = i < sourceScenes.Count ? sourceScenes[i].DataBlobName : target.DataBlobName;
var copied = await CopyBlobForCloneAsync(
sourceScenes[i].DataBlobName, clone.Id, target.OrderIndex, callerId);
sourceBlob, clone.Id, target.OrderIndex, callerId);
target.DataBlobName = copied ?? string.Empty;
target.DataModifiedAt = DateTime.UtcNow;