fix: 2023 room instances, publish, role permissions and co-owner invites

- Room roles: list the creator as Creator (255), not CoOwner (30). The
  client takes the local role from the Roles list and only lets a player
  edit roles below their own (Creator excepted), so the creator could not
  edit Co-Owner and Creator permissions. Enforce the role ladder on the
  server (RoomRoleRules), let invitees accept (PUT roles/{me} role=30) and
  reject (PUT roles/{me}/invite role=0), send message Types 62/60/61, and
  push RoomUpdate after every role change.
- Permissions: persist PUT subrooms/{sub}/permissions cells in a new
  RoomRolePermissions table, serve them from photon_access_token (plus a
  roomserver/ twin) and push PhotonAccessToken to the sub-room.
- Publish: player-owned rooms are never IsRRO on the wire; the client
  hides Publish and every room setting for an RRO.
- Sub-rooms: wire SubRoomId = OrderIndex + 1 (the client will not load a
  sub-room with id 0), new rooms always get a named Home sub-room, and a
  startup pass repairs rooms without one.
- Instance browser: per-room Redis presence index, live players only,
  private instances for the people allowed in, real IsFull.
- Room/sub-room settings: creator or accepted co-owner everywhere.
This commit is contained in:
Alexa
2026-10-24 23:21:46 +03:00
parent 0839d932ce
commit fd2153d82b
25 changed files with 6012 additions and 419 deletions
@@ -317,6 +317,10 @@ public class GoToController(
[FromForm(Name = "JoinMode")] int joinMode = 0,
[FromForm(Name = "AdditionalPlayerIds")] List<long>? additionalPlayerIds = null)
{
// The client sends the wire SubRoomId it read from the room details
// (OrderIndex + 1, see RoomSceneIds); everything below works in
// OrderIndex.
subRoomId = RoomSceneIds.ToOrderIndex(subRoomId);
var room = await rooms.GetByIdAsync(roomId);
if (room is null)
{
@@ -1552,9 +1556,25 @@ public class RoomInstanceDto
[JsonPropertyName("roomId")]
public long RoomId { get; set; }
[JsonPropertyName("subRoomId")]
/// <summary>The sub-room's <see cref="Data.Entities.RoomSceneEntity.OrderIndex"/>
/// (0 = the room's first sub-room). Server code reads and writes this;
/// the wire carries <see cref="WireSubRoomId"/>.</summary>
[JsonIgnore]
public long SubRoomId { get; set; }
/// <summary>The 2023 client's SubRoomId: OrderIndex + 1 (see
/// <see cref="Services.RoomSceneIds"/>). It must equal the
/// <c>SubRooms[].SubRoomId</c> the room details advertise — the client
/// compares the two (<c>SubroomModel.get_SubroomIsLocal</c>) and looks the
/// current sub-room up by it. Presence round-trips through this property
/// too, so stored JSON stays consistent.</summary>
[JsonPropertyName("subRoomId")]
public long WireSubRoomId
{
get => Services.RoomSceneIds.ToWire(SubRoomId);
set => SubRoomId = Services.RoomSceneIds.ToOrderIndex(value);
}
// STRING RoomSceneLocationId GUID — foreign-keys to
// AGRoomRuntimeConfig.Locations[].ReplicationId. Resolved via
// AGRoomSettings.TryGetRoomSceneLocationById (RVA 0x10F57D0). Default