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https://github.com/DorkSquadRR/DorkNet.git
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feat: Enhance UgcPurchasablesController to handle bulk requests with object arrays
- Updated Bulk method to parse incoming JSON object arrays for UGC item IDs. - Introduced ReadBulkIdsAsync to handle both object arrays and flat GUID lists. - Added synthetic placeholder responses for missing UGC items to prevent client errors. feat: Implement MatchmakeRoom and MatchmakeSubRoom endpoints in GoToController - Added MatchmakeRoom and MatchmakeSubRoom methods to facilitate joining public and sub-rooms by numeric ID. - Enhanced ApplySubRoomMutation to ensure proper state transitions for sub-rooms. - Improved logging for matchmaking actions. fix: Refactor PlayerSettingsController to handle database save exceptions - Introduced SaveSettingsChangesAsync to manage DbUpdateException for busy SQLite scenarios. - Updated methods to call SaveSettingsChangesAsync instead of direct SaveChangesAsync. chore: Update URL coverage documentation for new matchmaking endpoints - Documented new MatchmakeRoom and MatchmakeSubRoom endpoints in url-coverage.md. chore: Add default room data file for room loading - Included default_room.room to serve as a fallback for missing room data. fix: Improve SQLite concurrency handling in DatabaseBootstrap - Configured SQLite to use WAL mode and set a busy timeout for better concurrency. chore: Create SqliteErrors utility for handling SQLite exceptions - Added SqliteErrors class to encapsulate logic for detecting busy SQLite exceptions. refactor: Update RoomDataBlobService to serve default room data - Modified GetDefaultBlob to load and serve a default room blob with proper role data.
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@@ -74,6 +74,38 @@ public class ProgressionEventsController(DorkNetDbContext db, ServerSettingsServ
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[AllowAnonymous]
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public IActionResult Active() => Ok(CurrentProgressionEventId());
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/// <summary>
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/// The current player's progress record for a given progression event.
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/// The 2023 client fetches this during InitialRoomLoad
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/// (<c>api/progressionEvents/record/{id}</c>, where <c>{id}</c> is the
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/// <c>yyyyMMdd</c> event id). A 404 here faults the room-load coroutine
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/// with a NullReferenceException and traps the client in a dorm
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/// matchmaking loop, so we always return a non-null record.
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/// </summary>
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[HttpGet("api/progressionEvents/record/{progressionEventId:long}")]
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[Authorize]
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public async Task<IActionResult> Record(long progressionEventId)
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{
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var me = this.RequireCurrentPlayerId();
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// Count this player's completed progression-event objectives so the
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// record reflects real progress rather than a flat zero.
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var completed = await db.ObjectiveProgress
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.CountAsync(o => o.PlayerId == me
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&& o.IsCompleted
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&& o.Key.StartsWith("progressionEvent:"));
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return Ok(new
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{
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ProgressionEventId = progressionEventId,
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Xp = 0,
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ClaimedRewardIndex = completed > 0 ? completed - 1 : -1,
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PurchasedXpBoostCount = 0,
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DailyBoostGameplayMinutes = 0,
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XpBoostExpiresAt = (DateTime?)null,
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});
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}
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private static long CurrentProgressionEventId()
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{
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var (start, _) = CurrentWeekWindow();
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