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https://github.com/DorkSquadRR/DorkNet.git
synced 2026-10-25 23:18:44 -07:00
Refactor leaderboard logic: incorporate room context into leaderboard stats and channel metadata handling
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@@ -497,11 +497,12 @@ public class DorkNetDbContext(DbContextOptions<DorkNetDbContext> options) : DbCo
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modelBuilder.Entity<LeaderboardStatEntity>(e =>
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{
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e.HasKey(s => s.Id);
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// One row per (player, channel) — enforced unique so
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// One row per (room, player, channel) — enforced unique so
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// SetStats can upsert without race conditions.
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e.HasIndex(s => new { s.PlayerId, s.StatChannel }).IsUnique();
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// Rank computation: ORDER BY Value DESC over a channel.
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e.HasIndex(s => new { s.StatChannel, s.Value });
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e.HasIndex(s => new { s.RoomId, s.PlayerId, s.StatChannel }).IsUnique();
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// Rank computation: ORDER BY Value over a room/channel
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// (direction is chosen by leaderboard metadata).
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e.HasIndex(s => new { s.RoomId, s.StatChannel, s.Value });
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});
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modelBuilder.Entity<PlayerEloEntity>(e =>
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@@ -672,11 +673,9 @@ public class DorkNetDbContext(DbContextOptions<DorkNetDbContext> options) : DbCo
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modelBuilder.Entity<LeaderboardChannelMetaEntity>(e =>
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{
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// Channel int IS the primary key — there's only one
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// metadata row per stat-channel id, and the channel id
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// is what the watch reports on POST /SetStats.
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e.HasKey(c => c.Channel);
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e.Property(c => c.Channel).ValueGeneratedNever();
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// Channel ids are reused between rooms; a leaderboard is
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// identified by (RoomId, Channel), not the channel alone.
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e.HasKey(c => new { c.RoomId, c.Channel });
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e.HasIndex(c => c.RoomId);
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});
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}
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@@ -1,7 +1,8 @@
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namespace DorkNet.Server.Data.Entities;
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/// <summary>
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/// Admin-curated metadata for a leaderboard <c>StatChannel</c> id. The
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/// Admin-curated metadata for a room-scoped leaderboard
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/// <c>StatChannel</c> id. The
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/// 2020 watch reports raw integer channel ids via
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/// <c>POST api/Leaderboard/v1/SetStats</c>; this table lets admins map
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/// each channel to a specific room (so the room detail page can list
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@@ -9,22 +10,19 @@ namespace DorkNet.Server.Data.Entities;
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/// here override the hardcoded <c>AdminController.KnownStatChannels</c>
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/// fallback. Channels with no row stay listed as "Channel N".
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///
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/// One channel id, one row. Repeated <c>SetStats</c> calls for the same
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/// channel from any room write to that channel's value rows; the meta
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/// row only changes when an admin renames or re-maps it.
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/// One row per (room, channel). Repeated <c>SetStats</c> calls for the
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/// same channel in different rooms do not share metadata or values.
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/// </summary>
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public class LeaderboardChannelMetaEntity
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{
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/// <summary>Same int the watch reports for this channel. Primary
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/// key — there's only ever one meta row per channel.</summary>
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public int Channel { get; set; }
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/// <summary>Room this channel "belongs to" for the per-room detail
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/// view. 0 = global / unscoped (e.g. cross-room player progression
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/// counters). The same room can own many channels (e.g. Stunt
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/// Runner has one channel per course).</summary>
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/// view. 0 = global / unscoped legacy bucket.</summary>
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public long RoomId { get; set; }
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/// <summary>Same int the watch reports for this channel. Only unique
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/// together with <see cref="RoomId"/>.</summary>
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public int Channel { get; set; }
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public string Name { get; set; } = string.Empty;
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/// <summary>When true, a lower stored value is a better score (race
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@@ -3,7 +3,7 @@ using System.ComponentModel.DataAnnotations;
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namespace DorkNet.Server.Data.Entities;
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/// <summary>
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/// One leaderboard stat row per (player, statChannel). Backs
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/// One leaderboard stat row per (room, player, statChannel). Backs
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/// <c>api/Leaderboard/v1/SetStats</c> + <c>api/Leaderboard/v2/getPlayerRank</c>.
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///
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/// The 2020 watch's <c>RecNet.Leaderboards</c> uses an int channel
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@@ -17,6 +17,11 @@ public class LeaderboardStatEntity
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public long Id { get; set; }
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public long PlayerId { get; set; }
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/// <summary>Room the score was reported from. The same stat channel
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/// id is reused by different rooms, so room scope is part of the
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/// leaderboard identity. 0 means legacy/global/unscoped.</summary>
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public long RoomId { get; set; }
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/// <summary>RecNet stat channel id (small int per game mode +
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/// stat type — e.g. paintball-CTF-wins, dodgeball-hits).</summary>
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public int StatChannel { get; set; }
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