Commit Graph

8 Commits

Author SHA1 Message Date
Alexa 32cd60792f Modernize March server startup 2026-06-15 11:36:36 +03:00
Alexa 955246c6e4 feat: Refactor admin UI pages to support embedded mode and improve navigation
- Updated PlayerLogs, Players, Reports, Rooms, Settings, SignupCodes, and other pages to accept an optional `embedded` prop for better integration in various contexts.
- Introduced a new Activity page consolidating audit logs and player request logs with tab navigation.
- Added Content page for community board and loading tips with tab navigation.
- Created Moderation page to unify player directory, bans, and reports under a single interface.
- Implemented SettingsHome page to manage server settings and signup codes with tab navigation.
- Enhanced the Join page to include password creation for new accounts.
- Added global friends feature in Settings to allow all accounts to be friends without database entries.
- Introduced RelationshipQueries service to manage effective friend resolution based on global friends toggle.
- Added WireDates for consistent date handling in serialized data.
- Created reusable Tabs component for consistent tab navigation across various pages.
2026-06-06 16:39:19 +03:00
Alexa 11377b46d5 signup codes: admin-issued invite codes + site /join redemption
Port the December signup-code feature to the 2020.03 branch.

While account creation is disabled, the only way in is now an
admin-issued single-use signup code, redeemed on the public site's /join
page. Because the 2020.03 watch login is device-id-bound with no code
field, a new device refused at the signups-disabled gate (PlatformLogin /
account create) is stashed in a PendingDevices table keyed by the real
client IP (CF-Connecting-IP aware). The /join page shows the player the
device their own client just reported; they enter code + username and the
account is minted bound to that device, so the next launch logs straight
in. No watch changes.

- SignupCodeEntity + PendingDeviceEntity; tables created via idempotent
  CREATE TABLE IF NOT EXISTS at boot (Program.cs Postgres patch block +
  SQLite path) since they post-date the migration chain.
- SignupCodeService: generate / list / revoke / redeem + pending-device
  capture (single-use, expiry, revoke validation).
- Admin: GET/POST signup-codes + revoke endpoints and a Signup codes
  admin-ui page (generate with descriptor/expiry, status table, revoke).
- Public: anonymous /api/site/v1/join pending-devices + redeem, and a
  /join site page (+ header link).
- README documents the flow.
2026-05-31 20:08:33 +03:00
Alexa f6a4fdc5fb weekly challenges: admin-configurable slate + working skin rewards
Port the admin-editable weekly-challenge feature to the 2020.03 branch
and fix the skin-reward bug it had on December: rewards now actually
land in the player's inventory instead of only granting XP + tokens.

Server config: add WeeklyChallenges* columns to ServerSettings (Postgres
post-EnsureCreated patches + SQLite column patches), and port the
ServerSettingsService weekly methods/records. The reward record carries
the store item Slug — the reliable handle December lacked — so the grant
can resolve the real item.

ProgressionController: CurrentChallenge + updateProgress now read the
configured slate and reward instead of a hardcoded one, keeping the
2020.03 ChallengeMap/ChallengeGift wire shapes (verified against the
march dump: ChallengeGift TypeDefIndex 11455). The Gift now sends
AvatarItemType (Outfit when an AvatarItemDesc is set) so the watch's
gift-card render binds the avatar preview. On completing the week's
challenges the configured skin/consumable is granted via the new
StoreService.GrantItemFreeBySlugAsync (same inventory path as a purchase,
no charge), gated behind the once-only reward sentinel.

Admin: GET/POST settings/weekly-challenges + reward-options (avatar +
consumable only — 2020.03 StoreService has no equipment payload helper),
and the admin-ui Server settings page to edit the slate + reward. The
reward picker keys on item slug rather than December's fragile
descriptor-string match.

Docs: README no longer lists weekly challenges as December-only;
url-coverage notes the config-driven challenge endpoints + skin grant.
2026-05-31 14:47:12 +03:00
Alexa 82c6f72219 Remove BepInEx client patcher (DorkNet.ClientPatch)
MelonLoader (DorkNet.ClientMod) is the sole client patcher now:

- delete the DorkNet.ClientPatch project + tools/install-plugin.ps1
- drop the project from DorkNet.sln
- README / deploy docs: present DorkNet.ClientMod (install-melon.ps1)
  as the patcher instead of the BepInEx plugin
- drop the dead install-plugin.ps1 reference from Program.cs's JWT
  error and install-melon.ps1's DRM-fallback hint
- tidy stray 'BepInEx port' comments

Legacy-cleanup paths that REMOVE an old BepInEx install
(install-legacy-client.ps1, build-patcher-zip.ps1's old_plugin_paths)
are kept intentionally.
2026-05-30 02:12:00 +03:00
Alexa 46e2bb15e4 Single-origin URL rewriting; configurable SQLite path; default InjectAuthValues=false
- ClientMod: add SingleOriginBaseUrl config + URI rewrite path so the
  client can talk to one https://<apex>/__dn/<service>/... base
  instead of demanding wildcard subdomains. ServerHost rewrite still
  the fallback when SingleOriginBaseUrl is empty.
- ClientMod config: InjectAuthValues now defaults to false. The
  server's PhotonCustomAuthController already fail-opens
  (Photon:RequireCustomAuth=false), so anonymous bootstrap is the
  cleaner default and avoids Photon's CustomAuthFailed loop when a
  WAF returns 403 to Photon's probe.
- Server: SQLite path now reads Database:SqlitePath config
  (Database__SqlitePath env). Falls back to <bin>/data/dorknet.db
  so existing Docker / standalone deploys are unchanged. Lets the
  Windows launcher put the db under %APPDATA%\DorkNet.
- Server: DomainConfig + ConfigService updates for the single-origin
  apex.
- .gitignore: exclude local-releases.zip.
2026-05-28 01:39:54 +03:00
Alexa 676dcd09a7 Support local domains and bundled client patching 2026-05-27 18:27:09 +03:00
Alexa d471b418b9 Import march-2020-03-10 from private repo (scrubbed 2026-05-27)
Targets Rec Room 2020.03.10 client (also serves 2020.03.06).

Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
  the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces dorknet-clientpatch-{key}.zip
  for v1-march-* Release uploads.
- .github/workflows/release.yml — on tag push publishes both
  dorknet-server-march_2020_03_10-win-x64.zip and
  dorknet-clientpatch-march_2020_03_10.zip as Release assets.

Same scrub rules as december; tools/build-patcher-zip.ps1 added to
the maintainer-side allow-list so it survives.
2026-05-27 01:06:12 +03:00