When the server is pointed at the bucket CI publishes builds to
(DorkNet:Downloads:BaseUrl), the site lists them on a new Downloads page and
the Quest page offers "Latest build" next to "Choose file".
The server reads manifest.json and the files over HTTP on the internal network
and streams them through with Range support (DownloadsController); only files
the manifest lists are served. The xapk reader now reads from a byte source,
either the picked File or the server URL via Range requests, so the browser
installer streams the APK and OBB to the headset without downloading the
package first. Unset, both features stay hidden.
A Quest page on the public site (/quest) installs a DorkNet .xapk from
Chrome or Edge over WebUSB, with no adb, SideQuest or scripts: pick the
.xapk, connect the headset, install. It installs the APK, copies the OBB
to its install path (skipped when an identical one is already there) and
launches the app, with progress bars and plain-language errors for an
unsupported browser, a headset held by adb/SideQuest, a disconnect and a
copy signed with a different key.
The .xapk is read from the player's own disk: the APK and OBB are stored
uncompressed, so they stream straight out of the file without loading
1.4 GB into memory, and the server never hosts game files.
Uses Tango (@yume-chan/adb 2.6.4 and friends, MIT), pinned and bundled;
the page is lazy-loaded so the rest of the site doesn't grow. Credited in
NOTICE; README, DorkNet.Quest/README.md, docs/quest.md and the packaged
README.txt point players at the page.
While account creation is disabled, the only way in is now an
admin-issued single-use signup code (Discord-invite style), redeemed on
the public site's /join page.
Because the 2020 watch login is device-id-bound with no code field, the
flow captures it server-side instead: a new device refused at the
signups-disabled gate (PlatformLogin / account create) is stashed in a
PendingDevices table keyed by the real client IP (CF-Connecting-IP aware).
The /join page then shows the player the device their own client just
reported, they enter their code + username, and the account is minted
bound to that device — so the next launch logs straight in via the
existing device-id path. No watch changes.
- SignupCodeEntity (code, descriptor, optional expiry, redeemer) +
PendingDeviceEntity; idempotent CREATE TABLE in DatabaseBootstrap so
both providers pick them up without a new migration.
- SignupCodeService: generate / list / revoke / redeem + pending-device
capture, single-use + expiry + revoke validation.
- Admin: GET/POST signup-codes + revoke endpoints and a Signup codes
admin-ui page (generate with descriptor/expiry, status table, revoke).
- Public: anonymous /api/site/v1/join pending-devices + redeem, and a
/join site page (+ header link).
- README documents the flow + the post-Initial table-create approach.
Targets Rec Room 2020.12.18 client.
Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces the dorknet-clientpatch-{key}.zip
Release asset the launcher fetches.
- .github/workflows/release.yml — auto-publishes both Release assets
on v1-december-* tag push.
Scrubbed via maintainer-side scrub-for-public.ps1: same drop rules as
the prior import, plus build-patcher-zip.ps1 added to the tools/
allow-list so it survives the scrub.