- Added MaxCapacity property to RoomEntity and updated related controllers to utilize it.
- Modified RoomsController to set MaxPlayers based on room's MaxCapacity.
- Introduced QuestTeamSize class to dynamically adjust quest party sizes beyond the default limit.
- Updated DevMenu to include options for debugging and managing room settings.
- Created UI elements for adjusting MaxCapacity in the admin interface.
- Added configuration file for DevMenu with default settings.
/roomserver/roomsandplaylists/hot and the path-style sibling
/roomserver/hot_roomsandplaylists/{tags} now return rooms-only — the
watch's Playlists tab fetches via /api/curatedroomplaylists +
/roomserver/playlists/{id} independently (verified
FPNPBJBCMKB.txt:053, EJDCNGBEICB.txt:1659/2192), so dropping playlists
from the Hot endpoint just stops mixing them into the rooms tab.
Wire shape unchanged: HJKAOMOICJG reads TotalResults + Results
(HJKAOMOICJG.txt:039/045) and the MKAMHOIHOJK factory discriminates
on the roomId key (MKAMHOIHOJK.txt:014), accepting a Results list
that's 100% room entries.
Take cap raised from 12 to 100 — the old limit only surfaced the
dozen highest-HotScore rooms, hiding the rest of the public catalog.
Targets Rec Room 2020.12.18 client.
Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces the dorknet-clientpatch-{key}.zip
Release asset the launcher fetches.
- .github/workflows/release.yml — auto-publishes both Release assets
on v1-december-* tag push.
Scrubbed via maintainer-side scrub-for-public.ps1: same drop rules as
the prior import, plus build-patcher-zip.ps1 added to the tools/
allow-list so it survives the scrub.