* Avoid login kick broadcast during reconnect
* feat: Matchmade sessions respect room's subroom Max Player Count
GameSessionService previously hardcoded MaxCapacity=8 for new sessions,
fragmenting matchmade joiners 8-per-instance regardless of the host's
'Max Player Count in This Subroom' slider. New sessions now resolve the
room's entry subroom (lowest OrderIndex) RoomSceneEntity.MaxPlayers,
clamped 1-80, falling back to 8 for system rooms (dorm GUID roomIds).
- Added MaxCapacity property to RoomEntity and updated related controllers to utilize it.
- Modified RoomsController to set MaxPlayers based on room's MaxCapacity.
- Introduced QuestTeamSize class to dynamically adjust quest party sizes beyond the default limit.
- Updated DevMenu to include options for debugging and managing room settings.
- Created UI elements for adjusting MaxCapacity in the admin interface.
- Added configuration file for DevMenu with default settings.
Targets Rec Room 2020.12.18 client.
Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces the dorknet-clientpatch-{key}.zip
Release asset the launcher fetches.
- .github/workflows/release.yml — auto-publishes both Release assets
on v1-december-* tag push.
Scrubbed via maintainer-side scrub-for-public.ps1: same drop rules as
the prior import, plus build-patcher-zip.ps1 added to the tools/
allow-list so it survives the scrub.