- Added support for multiple tag filters in HotRoomServer endpoint, allowing clients to query hot rooms with multiple tags.
- Introduced a new DeleteRoom endpoint for owners to soft-archive their rooms, ensuring room data integrity.
- Updated MagicDoor endpoint to return a structured response including refresh timing.
- Improved reporting functionality to handle form submissions correctly, ensuring room reports are persisted.
- Refactored per-field mutation endpoints to support both legacy and new client formats, accommodating changes in request structure.
- Implemented a multi-field payload reader to handle complex requests more efficiently.
- Enhanced logging for room code management to track player actions and conflicts.
Audits every route the March-2023 client can call against what this server
actually serves, and fixes the defects that were breaking gameplay. Adds
docs/recroom-2023-client-api-complete.md as the reference: ~500 route
literals across 13 subsystems, with verb, request/response shape, and a
per-subsystem diff. 315 defects catalogued; the ones fixed here are listed
in its "Already fixed" table.
Path coverage was never the problem — 465 of 506 routes already had
handlers. The failures were in shape, and they cluster into four causes:
- Wrong verb. The verb is a BestHTTP.HTTPMethods ordinal (GET=0 .. PATCH=5),
confirmed from that enum's static constructor. Routes registered POST-only
while the client PUTs returned 405, which made room consumables neither
buyable nor consumable and blocked every room-key edit.
- Bare scalar wrapped in an object. The client reads `1000`, not
`{"Limit":1000}`; the issuing method signature says which. Wrapping makes
the deserializer throw and the feature dies silently.
- [FromBody] vs form-urlencoded. The client sends nearly every write as form
data, which an [ApiController] action bound [FromBody] rejects with 415
before the handler runs. This alone broke all 13 club member-management
endpoints. Adds Binding/FormOrJsonModelBinder so this is fixed once.
- Notify dispatch keys. Both enum overloads of the client's RegisterHandler
lower the id via Int32.ToString() and register only that numeric key, and
lookup is a case-sensitive TryGetValue that returns silently on a miss. We
were sending the enum NAME for most ids, so friend-request updates, forced
logout, maintenance broadcasts, live balance and consumable updates, and
invention moderation pushes all evaporated with no error anywhere.
Notable behavioural bugs fixed:
- Editing a club announcement deleted it: PUT was a third binding on the
delete handler. Split apart, and the missing create route added.
- leaderboard/CheckAndSetStat did not exist. The 2023 client has no SetStat
literal at all, so every leaderboard score it wrote was discarded.
- Setting a club clubhouse cleared it: the handler read roomId from the query
while the client sends it in the body, then wrote the resulting null.
- Club join requests were inverted (the enum is Open=0, InviteOnly=1,
AskToJoin=2), so ask-to-join clubs rejected everyone and invite-only clubs
quietly admitted them.
- Room bans were pushed as id 24, for which the client registers no handler;
they now go out as ModerationKick with IsBan, so the ban takes effect
immediately instead of at next login.
- Room-key ownership queries answered for the wrong player, and "has anyone
bought this key" asked "did I buy it" — always false for the creator.
Also persists settings that were previously acknowledged and dropped
(playlist accessibility/restrictions/level-voting/warning, per-player status
visibility, VR movement mode and avoid-juniors, custom room codes), which is
what the new columns in the migration are for.
One test asserted the old nested PriceAndCurrency response shape; the
client's consumable formatter has no such key and reads Price and
PurchaseCurrencyId flat, so the test was corrected alongside the handler.
- Implemented ProgressionEventsController to handle progression event retrieval and active events.
- Created RoomConsumablesController for listing and purchasing room consumables.
- Developed RoomCurrenciesController for managing room currencies, including creation, updates, and balance retrieval.
- Added RoomEarningsDistributionsController to fetch earnings distribution data for rooms.
- Introduced ScreenShareReportsController for reporting screen share incidents.
- Established SubscriptionSeasonsController to provide current subscription season details and rewards.
- Launched UgcPurchasablesController for managing user-generated content purchasables, including bulk operations.
- Added new data entities for customization and room economy, including custom avatar items, room currencies, and UGC purchasables.