Audits every route the March-2023 client can call against what this server
actually serves, and fixes the defects that were breaking gameplay. Adds
docs/recroom-2023-client-api-complete.md as the reference: ~500 route
literals across 13 subsystems, with verb, request/response shape, and a
per-subsystem diff. 315 defects catalogued; the ones fixed here are listed
in its "Already fixed" table.
Path coverage was never the problem — 465 of 506 routes already had
handlers. The failures were in shape, and they cluster into four causes:
- Wrong verb. The verb is a BestHTTP.HTTPMethods ordinal (GET=0 .. PATCH=5),
confirmed from that enum's static constructor. Routes registered POST-only
while the client PUTs returned 405, which made room consumables neither
buyable nor consumable and blocked every room-key edit.
- Bare scalar wrapped in an object. The client reads `1000`, not
`{"Limit":1000}`; the issuing method signature says which. Wrapping makes
the deserializer throw and the feature dies silently.
- [FromBody] vs form-urlencoded. The client sends nearly every write as form
data, which an [ApiController] action bound [FromBody] rejects with 415
before the handler runs. This alone broke all 13 club member-management
endpoints. Adds Binding/FormOrJsonModelBinder so this is fixed once.
- Notify dispatch keys. Both enum overloads of the client's RegisterHandler
lower the id via Int32.ToString() and register only that numeric key, and
lookup is a case-sensitive TryGetValue that returns silently on a miss. We
were sending the enum NAME for most ids, so friend-request updates, forced
logout, maintenance broadcasts, live balance and consumable updates, and
invention moderation pushes all evaporated with no error anywhere.
Notable behavioural bugs fixed:
- Editing a club announcement deleted it: PUT was a third binding on the
delete handler. Split apart, and the missing create route added.
- leaderboard/CheckAndSetStat did not exist. The 2023 client has no SetStat
literal at all, so every leaderboard score it wrote was discarded.
- Setting a club clubhouse cleared it: the handler read roomId from the query
while the client sends it in the body, then wrote the resulting null.
- Club join requests were inverted (the enum is Open=0, InviteOnly=1,
AskToJoin=2), so ask-to-join clubs rejected everyone and invite-only clubs
quietly admitted them.
- Room bans were pushed as id 24, for which the client registers no handler;
they now go out as ModerationKick with IsBan, so the ban takes effect
immediately instead of at next login.
- Room-key ownership queries answered for the wrong player, and "has anyone
bought this key" asked "did I buy it" — always false for the creator.
Also persists settings that were previously acknowledged and dropped
(playlist accessibility/restrictions/level-voting/warning, per-player status
visibility, VR movement mode and avoid-juniors, custom room codes), which is
what the new columns in the migration are for.
One test asserted the old nested PriceAndCurrency response shape; the
client's consumable formatter has no such key and reads Price and
PurchaseCurrencyId flat, so the test was corrected alongside the handler.
- Updated `url-coverage.md` to clarify the behavior of the `api/rooms/v2/myRecent` endpoint.
- Enhanced `StoreService.cs` to include new properties for color variants: `combination_id` and `descriptor`.
- Modified logic in `StoreService` to validate color variants based on the new descriptor instead of swatch GUID.
- Updated database bootstrap scripts to create new tables for `RoomConsumables` and `RoomConsumableOwnership`, including necessary indexes.
- Revised README to reflect changes in debugging options and the introduction of `DorkNet.DebugMod`.
- Updated documentation on request expectations to clarify server-side behavior for room visibility.
- Enhanced installation script to provide clearer instructions for enabling the debug console.
- Added a new document detailing the process for dumping avatar items and color variants from the Rec Room client.
* feat: add 3D Charades word lists management and profanity filter toggle
- Implemented Charades word lists management in the admin UI, allowing for unlimited named word lists with difficulty settings.
- Added functionality to bind live card slots to specific word lists, with automatic fallback to built-in lists.
- Introduced a profanity filter toggle in server settings, enabling or disabling the server-side profanity filter.
- Updated database schema to support new features, including additional columns for profanity filter status and charades slot bindings.
- Enhanced documentation to reflect new features and their usage.
* feat: add identityserver-signing.pfx to .gitignore
* feat: add new matchmake routes for player, event, club, and code
- Implemented new endpoints for retrieving account privacy settings.
- Added fields for privacy preferences such as profile visibility, online status, and activity visibility.
feat: Extend play menu tags functionality
- Updated PlayMenuTagsRequest to include TrendingTags.
- Modified SetPlayMenuTags to handle trending tags.
- Enhanced logging to include trending tags.
fix: Increase maximum archive size for room zip imports
- Updated MaxArchiveBytes from 12GB to 25GB in RoomZipImportController.
feat: Improve CDN image handling
- Added local image path resolution for room images.
- Implemented lazy loading of room image aliases from JSON file.
feat: Enhance match player presence resolution
- Updated ResolveDataBlobForPresenceAsync to consider sub-room IDs and private instance status.
feat: Extend RoomEntity with new properties
- Added AllowNewUsers, MinLevel, MaxPlayerCalculationMode, LoadScreensJson, PromoImagesJson, and PromoExternalContentJson fields.
feat: Update database schema for new room properties
- Added new columns to the Rooms table for AllowNewUsers, MinLevel, MaxPlayerCalculationMode, LoadScreensJson, PromoImagesJson, and PromoExternalContentJson.
feat: Implement platform notifications controller
- Created PlatformNotificationsController for managing user notification preferences.
- Added endpoints for retrieving and setting notification preferences and categories.
- Updated the RoomsController to utilize synthetic CDN keys for data blobs.
- Introduced methods for determining current or synthetic data blob names.
- Adjusted room role permissions to align with new game role definitions.
- Enhanced the SanitizeController with a new endpoint for purity checks.
- Modified Match and PlayerPresence services to handle deferred presence commits.
- Improved RoomDataBlobService to support new game role and tool tag settings.
- Added support for boot dorm grace period in PlayerPresenceService.
- Updated protobuf definitions to reflect new room role and game role structures.
You are now able to go into dorm and the rec center!
- Updated Bulk method to parse incoming JSON object arrays for UGC item IDs.
- Introduced ReadBulkIdsAsync to handle both object arrays and flat GUID lists.
- Added synthetic placeholder responses for missing UGC items to prevent client errors.
feat: Implement MatchmakeRoom and MatchmakeSubRoom endpoints in GoToController
- Added MatchmakeRoom and MatchmakeSubRoom methods to facilitate joining public and sub-rooms by numeric ID.
- Enhanced ApplySubRoomMutation to ensure proper state transitions for sub-rooms.
- Improved logging for matchmaking actions.
fix: Refactor PlayerSettingsController to handle database save exceptions
- Introduced SaveSettingsChangesAsync to manage DbUpdateException for busy SQLite scenarios.
- Updated methods to call SaveSettingsChangesAsync instead of direct SaveChangesAsync.
chore: Update URL coverage documentation for new matchmaking endpoints
- Documented new MatchmakeRoom and MatchmakeSubRoom endpoints in url-coverage.md.
chore: Add default room data file for room loading
- Included default_room.room to serve as a fallback for missing room data.
fix: Improve SQLite concurrency handling in DatabaseBootstrap
- Configured SQLite to use WAL mode and set a busy timeout for better concurrency.
chore: Create SqliteErrors utility for handling SQLite exceptions
- Added SqliteErrors class to encapsulate logic for detecting busy SQLite exceptions.
refactor: Update RoomDataBlobService to serve default room data
- Modified GetDefaultBlob to load and serve a default room blob with proper role data.
- Implemented ProgressionEventsController to handle progression event retrieval and active events.
- Created RoomConsumablesController for listing and purchasing room consumables.
- Developed RoomCurrenciesController for managing room currencies, including creation, updates, and balance retrieval.
- Added RoomEarningsDistributionsController to fetch earnings distribution data for rooms.
- Introduced ScreenShareReportsController for reporting screen share incidents.
- Established SubscriptionSeasonsController to provide current subscription season details and rewards.
- Launched UgcPurchasablesController for managing user-generated content purchasables, including bulk operations.
- Added new data entities for customization and room economy, including custom avatar items, room currencies, and UGC purchasables.