- Updated PlayerLogs, Players, Reports, Rooms, Settings, SignupCodes, and other pages to accept an optional `embedded` prop for better integration in various contexts.
- Introduced a new Activity page consolidating audit logs and player request logs with tab navigation.
- Added Content page for community board and loading tips with tab navigation.
- Created Moderation page to unify player directory, bans, and reports under a single interface.
- Implemented SettingsHome page to manage server settings and signup codes with tab navigation.
- Enhanced the Join page to include password creation for new accounts.
- Added global friends feature in Settings to allow all accounts to be friends without database entries.
- Introduced RelationshipQueries service to manage effective friend resolution based on global friends toggle.
- Added WireDates for consistent date handling in serialized data.
- Created reusable Tabs component for consistent tab navigation across various pages.
Port the December signup-code feature to the 2020.03 branch.
While account creation is disabled, the only way in is now an
admin-issued single-use signup code, redeemed on the public site's /join
page. Because the 2020.03 watch login is device-id-bound with no code
field, a new device refused at the signups-disabled gate (PlatformLogin /
account create) is stashed in a PendingDevices table keyed by the real
client IP (CF-Connecting-IP aware). The /join page shows the player the
device their own client just reported; they enter code + username and the
account is minted bound to that device, so the next launch logs straight
in. No watch changes.
- SignupCodeEntity + PendingDeviceEntity; tables created via idempotent
CREATE TABLE IF NOT EXISTS at boot (Program.cs Postgres patch block +
SQLite path) since they post-date the migration chain.
- SignupCodeService: generate / list / revoke / redeem + pending-device
capture (single-use, expiry, revoke validation).
- Admin: GET/POST signup-codes + revoke endpoints and a Signup codes
admin-ui page (generate with descriptor/expiry, status table, revoke).
- Public: anonymous /api/site/v1/join pending-devices + redeem, and a
/join site page (+ header link).
- README documents the flow.
The public site built room/profile image URLs against a hardcoded
img.rec.net fallback for any non-localhost host, so thumbnails loaded
from real Rec Room (Azure-fronted — hence the TiPMix / x-ms-routing-name
cookies the browser rejected) and DorkNet custom-room images could never
display. Derive the CDN apex from the live host instead (shared
imageApex helper in types.ts, used by profileImageUrl and Rooms.tsx) so
images come from this server's own img.{apex}.
Add the two RR-Original thumbnails as static CDN files in data/images so
img.{apex} serves them directly: image_BowlingAlley.png and
image_PaintballKeyArt.png (both real PNGs).
Targets Rec Room 2020.03.10 client (also serves 2020.03.06).
Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces dorknet-clientpatch-{key}.zip
for v1-march-* Release uploads.
- .github/workflows/release.yml — on tag push publishes both
dorknet-server-march_2020_03_10-win-x64.zip and
dorknet-clientpatch-march_2020_03_10.zip as Release assets.
Same scrub rules as december; tools/build-patcher-zip.ps1 added to
the maintainer-side allow-list so it survives.